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Copyright 1997

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This is another advanced chapter.  You should not do it 
before working through the earlier chapters unless you have 
already been fooling around with these kind of things.  
And if this area doesn't seem real to you, then don't 
push it but leave it for later.

You, as a spirit, are capable of being in many places at once.
You are capable of operating from many places at once.

In truth you are not located anywhere nor have you ever been.

We have already drilled this a to some degree.  Where ever you
place your attention, and where ever you perceive from, and
where ever you project intention and operate from is where you
are "located" and it is something that you can do at will from
many places simultaneously.

But there is a problem.  You let your attention become trapped
and encysted and then bury your knowledge of it instead of
either operating from the location or withdrawing from it.

You could think of this as the subconscious.  Those parts of
yourself where you are "unconscious" of operating but where
you are still, none the less, running on automatic.

But this subconscious is not located in the brain.  You have
got it spread all over the universe.

But, as is the case with all aberrations, there is a natural
and positive mechanism behind this which has simply become
distorted and bent out of shape so as to work to your detriment.

You put out bits of yourself, your thought and attention, 
your "theta" so to speak, all the time.  You project this
into the universe around you and that is how you mockup and
perceive the walls and interact with people and play the game
of life.   You create and dissipate these bits of "theta"
at will by the simple focus of intention and attention.

But as the being decays, he begins to abandon things rather
than dissolving them and he leaves pieces of himself behind,
unconscious but running on automatic.  And eventually he
even begins to fragment under heavy impacts.

38.1 The basic process

You will find that you have, at one time or another for various
reasons, divided off pieces of yourself and left them running
on automatic, unconscious and out of control.

Sometimes these will simply come back under your control
if you extend back into the area or regain your confront
of something that you flinched from.  But if this doesn't
take place easily and naturally, it does not work to try
and force it.

The key to processing a split off fragment directly is to
handle the moment at which it split off or divided.  This
is easiest to do by having the fragment spot the direction
in which it split.  And one of the best ways to do this
in practice is as follows:


This avoids a great deal of problems that would otherwise
arise in trying to handle split fragments.

One of the biggest difficulties is that we have been 
fragmenting over and over again in a complex pattern and
you can not usually reclaim a piece directly when both
it and you have been further fragmenting subsequent to
the original point of division.  Using other methods to
try and force a direct reconnection can sometimes make
you sick because it bypasses the other missing fragments
which are "in between" so to speak.  Using the above
command gets you out of the problems associated with this.

Furthermore, this command will work on other people's
fragments.  Therefor you can be sloppy about determining

whether or not you are actually dealing with a piece of
yourself or not.

The command is even beneficial for a full conscious being.
You can do this command yourself, pointing to the being
you yourself divided from.  The direction may well be
non physical.  On doing this, you do not dissolve or rejoin.
For a conscious and separate individual, it simply gives
them a better sense of self and who they are.  For a 
fragment, however, it dissolves the separation (there is
no conscious purpose in remaining separate as there is with
a real individual).

Note that when a being really divides, both parts have the
complete prior track and neither is senior to the other.
In other words, both individuals will have identical
memories prior to the point of division and both will
be capable of remembering the entire track back to 
native state.

True individuals do not rejoin, because it would reduce
the richness of creation and would provide no benifit
since an infinite being is already infinite and does
not become bigger by rejoining.  Fragments, on the other
hand, are not separate units of self awareness and will
rejoin with the great benifit of restoring awareness
of areas that the being was handling unconciously and
can now deal with conciously.

38.2 Other Peoples Fragments

You will find that fragments of other people also get
stuck to you.

Early Scientology ran into these and referred to them as
idle spirits or entities.  The technique for handling
them was to push them through the incident that they were
stuck in and thereby set them free and allow them to blow
off (leave).

This still works.  Upon finding a fragment, or a more
complex entity, or even a complete individual who is stuck
either on you or your body or somebody else or stuck in
something or whatever, you can sort of blanket them
telepathically and push them through the incident that
they are stuck in.  This serves to release them so that
they can leave.

Another workable technique is to run them through incident
one (discussed in an earlier chapter) which was how they got 
into this universe in the first place.  It does act as an 
undercut, runs easily, and works even on spotting just the 
tiniest part of it.  Orthodox Scientology has been using just 
a fragment of that incident for this purpose for many years now.
This is perhaps your best technique if you are having
serious trouble handling an entity of some sort.

38.3 About Orthodox Scientology

Hubbard did a bit of work on the fragmentation theory
back in the early 1950s, but he did not have the "point to"
process given in the first section above.  So he concentrated
more on the other side of the phenomena, handling entities
and idle spirits that were stuck to one.  But neither of
these research lines went very far at that time and were
dropped in favor of perusing things that were giving better 

In the mid 1960s he came back to this area, but he concentrated
exclusively on the phenomena of being infested by spirits,
which he then labeled as "body thetans" (thetans which were
stuck on one's body) or BTs.  Lacking a balanced view (only
considering others stuck on you and not looking at the bits
of theta that you put on others to control them), he began
to consider these to be independent beings who were unconscious.

As a result, the entire matter was blown out of proportion,
and upper level Scientology began to concentrate on this

Since the theory had a wrong twist to it and it tended to
put people on the wrong side of the equation (being affected
by spirits instead of running one's causative actions in
this area), it gave people trouble, sometimes got them
sick (which mostly comes from blaming your ills on somebody
or something else), and didn't sound quite right to a lot
of people.  Therefore the material was made confidential
both to keep people from getting sick by playing around
with this and to avoid any unfavorable publicity or criticism
that the theory might raise.

These problems were due to flaws in the theory rather than
any real danger in finding out about these things.

A heavy incident of mass implanting was researched and used
for this processing since it was a source for some of these
entities or "body thetans".  But this incident was very
late on a chain of similar incidents (which makes it hard
to run) and the entire area was inadequately researched.

This incident, which was labeled incident 2, was actually
a chris-cross implanting of each of us into the others
to have each of us put fragments of ourselves into other
people to keep them obedient and human.

And you can indeed find fragments of other people jammed
into your space to keep you in a human condition.  But
the more significant factor is that you yourself have
your own fragments which you have jammed into other people 
to keep them human.

These things could not even affect you unless you yourself
were also doing this to other people.  But the orthodox
level known as OT section 3 concentrated exclusively on
handling what was being done to you.  In the final analysis,
the combination of running only one side of this phenomena
combined with specializing in a single incident that was
too late on the chain made the level extremely difficult
to run and gave people a lot of trouble.  The only thing
that let them succeed at all was having a small piece
of the aforementioned incident 1 which was used as an
undercut to keep people from getting too snarled up in
incident 2.

The simple solution is to spot how you are doing this
to others, and to use the "point to" process given above 
to handle this.  As you cease to hold other people back, 
they will stop holding you as well.

But it is better to start with lighter material and build
up your horsepower rather than to fool around with a heavy
incident that is late on a long chain.  Note that incident 2
is obviously very late in the game because people were 
already very humanoid prior to the incident.

When you are ready to run this kind of incident directly,
I would suggest that you go for earlier ones.  The main
reason for bringing up incident 2 at this point is that
the materials on it are all over the internet and a big
deal is being made out of it.

Eventually orthodox Scientology (Ron Hubbard assisted by David
Mayo) took another look at the area and came up with a better, 
more general technique for handling body thetans.  Although the 
one sided approach was not corrected, the new process (actually 
based on some of the earlier work in 1952) was a radical
improvement over the OT 3 techniques and is adaptable to
a gradient approach where you handle what is easiest to
find first.

This was referred to as New Era Dianetics for OTs or NOTS
for short.  Complete course packs are available on the

Unfortunately, they did not choose to replace the whole mess
with a simple gradient use of the NOTS technique.  Instead,
they choose to retain OT3 as a first step followed by an
elaborate series of NOTS rundowns professionally delivered.
And they continued to mistakenly blame a great deal of
things on these idle spirits and specialized in handling
them to the exclusion of other more important areas.

These NOTS rundowns are useful and you will probably want
to look into them and do them eventually.  But they are
not ideal for an initial approach, especially on a 
self clearing basis.

Instead, the ideal approach is to work things lightly
and balance the two sides by handling your infesting
other people as well as others infesting you.

Now lets take a simple look at the basic Nots technique
because it is useful in this area.

38.4 The NOTS techniques

The basic Nots technique is very simple.

You ask the being, entity, fragment, BT, or whatever:

a) What are you?
b) Who are you?

You may need to get multiple answers to the "what" question
until you pin down what they are currently being.  You
acknowledge this.

You ask the "who" question with the intention of their
answering "me" and restoring their awareness that they

are nothing else but simply themselves.

If you get other answers on the "who" question, you 
acknowledge them (they may actually be further answers to 
an incomplete "what" question) and repeat the "who"
question, steering them towards a "me" answer if 

For example, they can answer the "who" question with
"I am Bill" and you might (after acknowledging them)
tell them that "that is only a temporary identity, who
have you been for all of time?".

More elaborate handlings are possible, but this is the
basic.  You can study a Nots pack for further data when
you are ready.

38.5 Putting it all together

You have 3 simple handlings that you should have at your
fingertips in case you run into some kind of spirit or

1. Point to the being you divided from

2. Run them through incident 1 (even just a vague 
approximation will do)

3. The Nots What/Who technique

Also note that the "who are you" question (pushing for a
"me" answer) is useful in all cases if you have handled an 
entity but it is still hanging around and not quite ready 
to leave.

There are all sorts of rundowns and more complex 
techniques and other things that you can do in this
area.  Some are in the Super Scio book (chapter 6) and
others are around on the internet or in the Nots materials.

But this should be enough to keep you out of trouble and handle
things that you might bump into occasionally.

38.6 What's this all for

These kind of things will show up occasionally, especially
as you do more advanced drills and start running deeper.

You should handle these things whenever they come up or
you sense that they are getting in the way.

But for a beginner, I would not recommend trying to do
any extensive handling of these things on a first pass
through the book.  Leave it for the second time around.

Entities (fragments or whatever) are not the source of
what is wrong with you and they do not create your aberrations.
The most that they do is get in your way and act to amplify
your own aberrations.  

If you are angry, for example, it is your anger, it does not 
come from a BT, but, just as a live person could encourage 
you to dramatize your anger more than you would otherwise,
so too can a BT encourage you and feed the flames.

The same goes for fragments of yourself.  Although these
are pretty much running on automatic, they still respond
to the feelings that you have deep down.  As your conscious
state improves, all of these subconscious things react

The keynote is to always concentrate on what is in the
band of accessibility and to run things that produce
sufficient "ITSA" (awareness and realizations).
As these things begin poking up into that accessible
band, they should be handled, but don't do a lot of
work on them before that because you will mostly be
wasting your time when other more fruitful areas are
sitting right there on your plate.

When you begin bumping into these things extensively
is the time to do a thorough rundown such as those
used on Nots.  And don't push it beyond the point
where they cease being able to affect you.

For now let's just do a few things to give you some
strength in the area.

38.7 Handling them

Now that we have stirred this up a bit, you should lightly
check for anything that needs to be handled.

Close your eyes and look over your body and the space around
you for areas that seem to have "mass" or "pressure".

Get the idea of contacting or permeating the "being" who
is generating the mass or pressure.

As them "what are you" and sort of feel for an answer coming
back from them.  This may just be an impression or an idea
of what they are being.  You may have to infuse them with
a bit of life to elicit a response.  Acknowledge them.

Then ask them "who are you" and get them to say "me".  Do
this over and over again until they "blow" (leave).

Sometimes another being will immediately mock up a copy of
the one who left.  These things do interlock to some slight

degree.  If this happens, spot that others are copying and
project an acknowledgment to them for doing that, which should 
get them to stop and dissolve the copy.

Sometimes another being will try to hold onto the one who is
blowing.  If that is the case, spot it and acknowledge the
other being for doing that.  When the first one blows, you
can then shift over and handle the one who was holding.

Note that you don't do this with copies (shift over and handle
the one who was copying) unless it is just a single one that
is very obvious because these guys love to copy (it is one
of the basic theta skills) and you can get into handling
too many at once.

If you have trouble, can't get answers or whatever, go ahead
and push them through incident 1 (the incident at the "beginning
of time" with angles and cherubs and trumpets and various
things like the charioteer (to be powerful), the wise fool
(to be free), or the hanged man (to endure) which sets up
the game of this universe as described in an earlier chapter).

If too much gets stirred up at once, take a break and walk
around looking at nice things or doing any of the other 
objective processes given in the early chapters.

Continue until things cool down and you feel good.

In handling these, you should maintain a light and friendly

If, while doing this, you feel your attention drawn to
anything which seems like a split piece of yourself, have
it point to the being it divided from.

38.8 Beefing up your horsepower

Now lets strengthen your ability to blow these.

Close your eyes and mockup (create by visualization) a "BT"
(as a sort of circle of energy or pressure), acknowledge it
for being there and have it blow, leaving and disappearing
into the distance, by virtue of the fact of your fully
recognizing and acknowledging it.

Mockup and blow quite a few of these, putting them into
precise spots in the body, the space around you, and the
walls, floor, and ceiling.

Continue until you feel good about this and can do it

Then repeat step 38.7 to handle any more that are now

Notice that there is a slightly different "feel" to the
ones you mock up in comparison with the real ones.

Of course sometimes you think you've got a real one and
you're just mocking it up.  But that's fine, if you blow
a few mocked up ones out of an area it gets easier to
handle the real ones, and sometimes they copy the mockup
of blowing and leave along with your mocked up one.

If you get good at this you can mostly blow them by 
simple acknowledgment.

38.9 Handling Fragments

Next, see if you are aware of any fragments of yourself
that you might be maintaining, especially ones on other

If you spot any of these, have them "point to the being
you divided from".  Repeat this until they blow or
something dissolves.  If it seems like they have pointed
correctly but haven't quite become free, ask them the
"who are you" question until they blow.  As a last resort,
use incident one as discussed above.

Sometimes when one of these is handled, it reveals more
or it reveals fragments of other people (BTs).  If they
seem like BTs, then do the what/who procedure.  But don't
worry too much about it because the "point to" command
often works on BTs as well.

Once you have handled whatever seemed available (if 
anything), then look for them as follows:

Close your eyes.  Get the idea that you are looking over
somebody's shoulder and trying to keep them human and
in a body.  Just tune in to this kind of thing.  You may
get an impression of scenery or see somebody below you.

Whatever you are permeating when you do this, have it
"point to the being it divided from".  It should dissolve.
If there is any remaining connection or anything seems to
be in the area or connected to the area, give it the
command, or use the "who are you" command if it feels
right to use it instead.  Clean up the area using a
mixture of "point to" and "who are you" commands until

nothing holding your attention there.  

Note that you can be anywhere and perceive anything, so
it is possible to keep looking at the area after everything
has blown, but nothing should be holding your attention
there or pushing any perceptions at you when you're not

Then repeat this, getting another person who you are
holding in the human condition.

When there doesn't seem to be anymore, vary this by 
getting the idea that you are part of somebody's body,
keeping it solid and human and repeat as above.

38.10  Keeping people human

Now go to a crowded place.

Spot a person and alternately get the idea of keeping them
human and leaving them free.  Do this a few times and then
spot another person and repeat.  Continue until you feel
good and are willing to have others be free.

Then get the idea of others keeping you human and then
letting you be free alternately as above.

Then get the idea of others keeping each other human and
then letting them be free as above.

38.11 Final step

Now redo steps 38.7 (BTs) and then 38.9 (fragments)
again to handle anything that is now accessible.

If this area is holding your attention, go ahead and
study and use a bit of Nots material or chapter 6 of
the Super Scio book and then run the above again.
But if not, then carry on with the next chapter and
leave a thorough handling for the second pass through
this book.

Eventually you want to reach the point where BTs cannot
influence your thoughts or block your perceptions or hold
you back.  And you want to reach the point where you are
not holding other people in the human condition to make
them good or obedient or whatever.



Now we are going to do some work on the subject of handling

This universe is built on principles which involve the use of
force and you need to be able to confront and handle and even
create energy both to operate here and to get free of this
place.  As a spirit, you wouldn't let go of it until you can
recreate it at will.

You don't want to concentrate too much on force because it
can get you into too much agreement with the current universe.
So do a bit of work with it here but don't try to push this
too far on a first pass through the book.  On the second time
around, there are many other drills in chapter 7 of the
Super Scio book which can also be used.

39.1 Helpful Energy

Walk around, both indoors and outside, and do the following:

a) spot an energy that could be helpful to you
b) spot how it could be helpful
c) spot an energy that could be helpful to others
d) spot how it could be helpful

You can spot these bodily or mentally.  In other words, you 
can spot a light that is turned on and giving off perceptible
energy, or you can spot the current running through the walls.

39.2 Acceptable Energy

Spot these anywhere, either in concept or in the real universe.

a) spot an acceptable energy source
b) spot an energy source that would be acceptable for others

39.3 Starting and Stopping energy

Find some physical universe energy that you can physically
start and stop, such as a light switch.

With the device off, mentally reach into it, permeate it,
and perceive the no-flow of energy.  Continue to permeate
it (mentally) as you turn it on (physically) and observe 
the presence of an energy flow.  Again, continuing to 
permeate it, turn the device off and notice the cessation 
of the energy flow.

Repeat this a number of times, precisely starting and stopping
the energy flow and perceiving it to whatever degree you can.

Do this with various devices until you feel good about it.

At a minimum, try to at least get some vague sense of
something happening where the flow is occurring.  If possible,
try to duplicate the motion, vibration, or whatever other
factors are present.

39.4 The Energy Beam Drill

(This is from chapter 7 of the Super Scio Book)

One of the problems in working with energy beams is that you try to do 

something with them and the lack of physical universe reaction causes
you to invalidate the beam, so you never get very far or have a
chance to build up strength.  So its a mistake to try to put a
beam on anything and use it (unless you're very far along).  What's
needed is an isometric where you actually start to feel something
and get some feedback without needed to overcome physical universe
reality.  And that's what this drill will do.

Mockup an invisible energy beam hanging in the air.  Make it about
three feet long.  An energy beam does not emit energy.  It is a
sort of standing wave flowing within itself.  These beams are used
to grip things and to push and pull at stuff, but we are not going to
do that in this process.  Here we just want a beam hanging in the
air disconnected from anything.  You don't have to get into the
mechanics of it (charge flows in and out of the ends between the center 
of the beam and its surface which have different potentials and its
a steady state perpetual motion).  Just get the idea that you have
an energy beam there, no matter how tenuous and unreal it seems.

Now alternately stretch the beam out to 10 feet and compress it
back down to 3 feet.  Do this steadily back and forth.  Don't just
mock it up as two different sizes alternately, its the stretching
and contracting that make the process work.  And at each of the
two positions, you postulate that it is the size that it should be
and then you stretch or compress it anyway.

After a little while, the beam will start having a tendency to 
snap into one position or the other and will resist being changed,
but you make it do what you want anyway because its your beam.
You will find that you have to wrestle a bit with it sometimes.
Always stop at a point where you have the beam fully under control
and feel good about it.

This is not something you do entirely at one sitting.  It is a
drill and its like exercising, you do a little each day and build
up muscles.  Eventually you will realize that you are dealing
with real force and energy of considerable power and its no longer
a tenuous imaginary little thing.

Carrying on in the face of no feedback is the hardest part, but it
can be done.  At one time I read a description of the normally unused
muscles that could wiggle the ears.  So I sat for an hour alternately
tensing and relaxing those muscles without feeling anything or having
anything happen, just imagining it so to speak.  And then the muscle
twitched, and then it moved and after that I could move my ears
around.  Not a very useful skill, but very educational.

When you have a bit of a feeling for handling energy beams, you
can go on to the next drill and do some more of this one as
an exercise in spare moments.

39.5 Cleaning up Energy Beams

Close your eyes, look over the body, and see if there seem to
be any energy beams connected to it from outside.  These might
only seem like tenuous lines or just a faint impression of
a flow.

If you can't find any, then mockup (visualize) a beam coming
into the body (don't put any force on it) and unmock it.
Do this a few times and see if you suddenly get the impression
of a real beam that is coming in.  If you still get nothing,
then leave this drill for the second pass through the book.

You might find one or many beams.  As you handle these, more
may appear.

A beam may be yours or somebody else's.  If it is not yours, it
will detach and vanish as you run the drill.  If it is yours,
it will clean up and can be made to turn golden.  In that case,
it will not actually vanish on running the process, but should 
not hold your attention or remain visible once the process has
been run unless you intentionally put your attention on it.

The drill simply consists of mocking up many parallel beams
along side of the beam that you found.  You can make these
various colors and change their color to exercise your control,
but mostly you should use golden beams.

If the parallel beams tend to snap into the "real" one, then

make lots of them (golden) and keep feeding them in until
it stops doing that (and it generally will detach or clean
up at that point).

For now you just want to clean up and cool down whatever is
obvious and easy.  Eventually (probably on a second pass), when 
your perceptions are strong and your skills at handling fragments 
and entities are really good, you can trace down beams to their
source and see whose mocking them up and what they are for.

Note that many beams are coming from your own machinery that
you have setup in remote locations.  We will look at machinery
in a later chapter.


We have to a large degree concentrated on creation and on
mass and havingness.  This is important.

But there is a flip side to the coin.

Energy comes about through destruction rather than creation.

Of course something has to be created first before it can be

And there is no sense in destroying your finest creations.
We don't burn down nice houses to keep warm, instead we burn
black coal or whatever.

Note that I am using the sloppy popular definition of destroy 
rather than the physics one.

All of our energy comes from destruction.  Cars run on a series
of tiny explosions.  The Sun destroys matter.  Our bodies 
destroy food.

You run creation to have mass, and destruction to have energy.

Direct mockups of energy never work very well, which is not
to say that it can't be done, but the results are disappointing.

If you concentrate exclusively on create, there is a tendency
to have less motion rather than more.

Destroy is not simple vanishment.  If you mock up a rock and
then unmock it, no energy is gained.  But if you mock one up
and blow it up, you get energy as a result.

Just mocking up explosions is nowhere near as good as blowing
up mockups of solids like rocks etc.

Note that there is no balance of creation and destruction that
has to be maintained.  You should create more than you destroy.
The universe is expanding.  There is always more rather than 
less and we need that for havingness.

Start by mocking up tiny particles and exploding them.  Run
chains of these tiny explosions.  By chains, we mean a series
of tiny explosions of particles, one after another, moving
along in a line or a curve sort of like a burning piece of

Run some chains of tiny explosions back and forth through
various objects in the room.

Run some chains of tiny explosions back and forth through
the air.

You can focus a bit of warmth and healing energy on sore or
strained muscles by running chains of tiny explosions back
and forth through the muscles.  Try this gently on various
muscles in the arms and legs and back.  The effect should
be soothing.

39.7 More Energy

Now mockup large objects (rocks, buildings, or whatever)
in the space around you and have them explode.

Get lots of mass exploding.

Put this out in various directions.

Next, mockup heat energy as consisting of millions of tiny
explosions and particles in motion and colliding.  Put
small clouds of heat into the space around you and into
objects.  In this case, avoid using highly flammable objects 
so that you wouldn't feel any need to restrain yourself.

Then mockup cold "energy" (which is actually a draining or
absence of energy) as consisting of millions of tiny 
implosions and a stopping of particle motion.  Put small
clouds of this into the space and objects around you.

Then alternate heat and cold, picking a spot and making
a cloud of tiny explosions and then implosions alternately.

Finish off by visualizing blowing up large planetary sized
masses far off in space.

39.8 Energy Sources

Close your eyes.

Get the idea that you are above the sun looking at it.  Reach
and withdraw from the sun by mentally connecting with it and
letting go of it.  Spot motion, destruction, and energy
within the sun and then reach and withdraw from it a few
times.  Keep this up until you feel good about it.

Next mockup a copy of the sun alongside of it.  Notice 
differences between your copy and the sun itself and adjust
your mockup accordingly.  When you are satisfied that
you have a good copy, mockup another one on the opposite
side and repeat this step with it.  Continue until you
can make satisfactory copies easily.

Locate another star, preferably one of a different color.
Move above it.  Spot differences between it and the sun
until you get an increase in perceptions or your perception
of it seems comfortable.  Then repeat the above drill on it.

Do a few more stars until you feel that you can have suns
as energy sources and feel comfortable about copying them.

39.9 Having energy

Now mockup small (half a foot to a few feet in diameter)
suns in the space around you.  Have these connect to you
and feed you energy.

Do this until you feel comfortable about having energy.

Next mockup small (half an inch or an inch in diameter)
suns within the body.  Let these provide warmth and energy.
Mock these up in the palms of your hands, base of the feet,

Finally, go to a crowded place.  Spot people and flow
energy to them, getting the idea that they will feel more
energetic and healthier.

39.10 Breathing Energy

The easiest way to mockup energy and inflow it into the
body is to mockup a cloud of golden energy around you and
have it flow in with your breath.

The eastern practices have this idea of "Prana" which
is cosmic energy that you inhale and they do all sorts
of breathing drills on this basis.  A very few of the
more advanced practices realize that they are mocking
this energy up rather than drawing energy from some
divine source.

We can dispense with the ridged control of breathing that
they usually use for this because it really is a mockup
and the mechanics don't matter very much.  The breath
control is nice for getting oxygen into the bloodstream
and for taking conscious control of bodily automaticities,
but it is not essential to this drill.

What we are really doing is playing a trick.  There are
all sorts of energy fields and machinery and what have
you set up in and around the body and it is hard to just
mockup energy and push it in.  By flowing it in with
the breathing, you bypass all the defensive circuitry
and make the energy acceptable to the body.

So mockup a big cloud of golden energy around the body
and have it flow in with your breathing.  As the energy
comes in, have it keep going all throughout the body
and all the way down to the extremities.  Since it is
your mockup, you can push a huge flow out to the
extremities even if you breath in a careless and shallow
manner, but you probably will need to breath slowly and
with some control so that you have time to visualize
the energy flowing all the way.

You do not have to visualize outflowing (but it can be
useful sometimes), once the energy is in the body, you
can keep pushing it around while ignoring the body's

You can experiment a bit with this one, and also flow
some in contrary to the breathing just to assure yourself
that you don't have to stay in compulsive agreement.

But I think that you will find that flowing it in with
the breath is the easiest and fastest way to improve the
energy level of the body by means of mockups.



Now that we've taken a look at energy, let's examine matter in
the form of objects and also consider the combination of energy
and objects which forms machinery.

40.1 Duplication

Pick an object in the room that you like at least reasonably well 
and which has a bit of complexity to it.

With your eyes open, mockup (visualize) a perfect duplicate
of the object along side of it.

Now spot differences between the two objects, back and forth,
and keep adjusting the mockup so that it comes closer to
matching the real one.

Continue until you are happy with it.

Then close your eyes and "look" around the city or country
side for something fairly large (like a building) that you

have some liking for and which has a bit of complexity to it.

Do the drill on this object in the same manner as above, 
mocking up a copy along side of it and then spotting differences
and adjusting the mockup until you are happy with it.

Then open your eyes and look around the room and pick another
object and repeat.  Next, close your eyes and pick another
large object outside and repeat.

Alternate back and forth between doing this on an object that
you are looking at (with your eyes) in the room and one that
you are looking at from an exterior viewpoint outside.

Continue until you are good at copying large complex objects
and feel good about it.

40.2 Duplicating machinery

Next we want to do the above step with running machinery or
objects in motion.

As a first step, use a sink or something similar where you
can leave the water running and watch it run.

Begin with it turned off, mockup a copy along side of it
and spot differences and adjust the mockup as in the
previous drill.

Once you are happy with the copy, turn the water on and
add that to your mockup, spotting the motion and energy
involved and copying that as well.

Next you want to do this with some kind of device or machine
that runs and has visible motion.  Leave things like radios
or toaster ovens for later, get something with real motion
to start with.  

This has the practical consideration that you need something 
that will remain in view while you do the drill.  A model
train that runs around in a circle is ideal.  A real 
car or train which will drive out of view is not.

You can find things inside or outside and do this duplication
drill on them.

Do a number of these looking at them with the bodies eyes
before you shift over to the mental version.  On that, you
can look for large high energy machinery and duplicate that.

You can work both the physical and mental versions of this..
Also take the opportunity to duplicate machinery that you
are around during your everyday life.

As you get better at this, also try to duplicate the internal
workings and the energies involved.

If you don't know very much about how things work, it is
not a bad idea to get some basic books that have lots of
internal diagrams and explanations and learn a bit about
these things.

Eventually you should also do this on electronic devices
and things like that.  If you don't already know about
these things, it will help to get some basic definitions
and see the insides of some of them.

It is too much to expect instant perception and comprehension
of complex devices (especially electronic ones) that you
know nothing about.  And yet you can perceive and learn
things this way, it just takes too long (too many things
to realize and too many details to become aware of), at
least while you're still in the human condition.

But if you combine a small amount of knowledge with some 
shallow degree of "theta" perception, you'll be surprised 
how much insight you'll get into the workings of something.

Drill this to the point where you are comfortable using
this as a tool and have a good feeling about duplicating
machinery and motion.  Then add it to your bag of trick and 
use it in life as you go on working through this book.

40.3 Being Machinery

Now imagine yourself being a machine.

Pick something that you have some affinity for and know 
something about to start with.

Pretend that you are a car or steam locomotive or a blender
or a hair dryer or whatever.

Kids tend to do this a bit, but they don't go far enough.

Here, you should close your eyes and really visualize
being the machine, including mocking up the internal
workings and energy and moving through scenery and 
working on things or doing whatever the machine does.

When you feel good about one machine, pick another and
do this again.  Do this for quite a few machines.

Start out with things that have a lot of mass and
motion.  But eventually you should also mockup being

things like computers or TV sets.

This can be a lot of fun and is also useful as part
of learning how things work in addition to the spiritual
gains and improvements in one's ability to mockup.

40.4 Mental Machinery

The being generally has all sorts of mental machinery
running on automatic.  

40.4.1 Unmocking

Mockup a piece of furniture such as a desk a few feet
in front of you.

Now imagine that you are an "unmocking machine" that 
behind you over your shoulder, and as this unmocking
machine, you make the piece of furniture vanish 
whenever you mock it up.

Repeat this a number of times, mocking up the desk and 
being an unmocking machine which immediately makes it 
vanish.  Vary this by doing it with different objects,
doing a few repeats with each one.  Then do some more,
shifting around the location of the "unmocking machine".

40.4.2 Blackness

Now repeat 40.4.1 above, but this time be a "blackness
machine" which overlays the mockup with a cloud of

40.4.3 Invisibility

Now repeat the drill being an "invisibility machine"
which makes the object invisible.

40.4.4 Looking

Next, mockup a desk or other piece of furniture.

Be an invisibility machine which makes it invisible as
was done in the previous drill.

Then be a "looking machine" in your body's head that
looks through the invisibility and sees the desk

Then be behind your head and pickup the picture of
the desk and look at it.

Drill this until you can do it as a single action,
putting the desk there, making it invisible with
one machine, looking at it with another, and then
seeing the picture that the machine produces of
the desk.

Then do it some more varying the objects and the 
locations of the machinery occasionally.

40.4.5 More Looking

Now repeat 40.4.3 above, but use a blackness machine
instead of an invisibility machine.

40.5 Interiorization machines

Get the idea that you are in the body's head.

Now get the idea that you are exteriorizing, moving out
of the head and up above the body.

Next be an "interiorizing machine" above yourself and
push yourself back into the body's head.

Exteriorize and be a machine that pushes you back in
many times until you feel good about it and are happy
to throw the machine away.

40.6 Inventing

The emphasis here is on mental machinery.  Machines which
could remind you of things or figure things out for you.

a) Invent some mental machinery
b) Think of some mental machinery that you don't have
   to create right now.

40.7 Having Machines

Repeat each command 3 times alternately

a) Mockup a way to waste mental machinery
b) Mockup a way to have more mental machinery

40.8 Reality Machines

Go to a crowded place.

Pick a wall or large object or part of a building.

Spot people and imagine them having a "machine" which 
projects the reality of the selected object for them.

Next, spot people, imagine that they have a reality
machine as above, and then imagine that the machines
copy the "reality" from one to the next so that they
all see the same reality.

When you are comfortable with this, begin varying the
object selected and continue the drill.

Then do it on the entire physical reality that is in
view, imagining that each person you spot has a reality
machine which projects it and having each machine copy
what the other machines are projecting so that everybody
is in the same reality.



At basic, a body is a symbol that the spirit uses as their
playing token in a game.  It is a terminal used for relaying
communication and perception and action.

In the early stages of our existence, we simply wished these
things in and out of existence, or left them in known positions
where others could find them when they wished to contact us.
We did not initially confuse ourselves with these tokens or
have any limitations on projecting them as needed.

But, out of our desires to have more interesting games and

more complex and entertaining mockups, we gradually put more
restrictions and complexity into these bodily mockups, 
eventually evolving them from simple objects into elaborate 
and ever changing lifeforms.

Even then, we did not make the foolish mistake of confusing
ourselves with the playing pieces that we were using.  Consider
a game, any game that has playing pieces that one moves around,
whether chess or monopoly or a video game where one controls
a character.  Imagine how far you would have to sink to 
forget that you are the player and begin to believe that you
are the piece that you are moving around on the playing

We have come down through a long series of universes, and
it is only in the last few that we have made the gruesome
mistake of confusing ourselves, our identities, our very
existence and survival with that of the tokens that we
are projecting and maneuvering through the game..

I do not ask you to accept this as gospel truth.  Consider
it as an interesting and speculative idea if you will.  
But try some of the drills and see what you can learn for

41.1 Pawns in a Game

For this drill, you need some playing pieces.  These could
be chess pieces, or dolls, or toy soldiers, or any collection
of things that can be moved around and used as pieces in
a game.  They should be individual, at least to some degree,
rather than homogenous (chess pieces are fine, but not checkers).

Set up the pieces (dolls or whatever) on a table in some
interesting arrangement.

Move them around, getting the idea of their interacting,
communicating or touching or flowing at each other one
way or another, much like a child would play with dolls
or toy soldiers.  Just fool around a little bit until you
can really get the feeling of these being pieces interacting
in a game.

Up to this point, we have done nothing more than what the
average child might do to have a game.  Now comes the
special part of the drill.

Pick a piece that you like and be it to as great a degree
as you can, imagining that you are located in the doll,
seeing from its viewpoint, being it, and experiencing
its emotions.

Then be yourself, outside of the game and senior to it.

Alternate back and forth, being the piece, and being 
yourself in back of the game.

When you can shift back and forth easily, then begin
manipulating and moving around the pieces, again having
them interact and so forth, and as you do this, shift
back and forth between being yourself and being the

Keep manipulating the game using your human body to
move things around, even when you are being the piece,
letting your manipulations continue on a sort of automatic 
basis whenever you are working to experience the game from
the piece's viewpoint.

Keep this up, shifting and manipulating, until you can
hold both viewpoints comfortably and simultaneously,
being both the piece and the manipulator concurrently.

Repeat, if needed, with different kinds of playing
pieces and games until you feel good about this and
it is fun.

Eventually you can take this to the point where you 
suddenly see your human existence from this viewpoint
and see your human body as your current piece in the
game.  But that might not happen until the second
time through the book.

41.2 Mocking up Bodies

Close your eyes.  Find a crowded place, indoors or outdoors.
As usual, just get the idea of looking at it as well as you 

Mockup your own body in the crowded area.  Get the idea
of various people acknowledging you for being there even
if they don't look at your body or pay any attention to
it.  Unmock the body and just look at the area from an
exterior view.  

Repeat this a number of times.  Then pick another crowded
place and do it some more.  Continue until you feel good
about this.

41.3 Mocking up other playing tokens

Pick a basic object, such as a cube or a pyramid or a
globe or a diamond.

Repeat 41.2 above but mockup the object as your "body"

and have people acknowledge it for being there.

Mock it up and unmock it in various places as was done
in the previous drill.

Then pick another object and repeat.

41.4 Copying Bodies

Go (physically) to a crowded place.

Pick somebody who is fairly still, standing or sitting, so
that you can do the drill without them walking off (if they 
do move out of sight, just pick another person and do the drill).

Mockup an identical copy alongside of them.  Spot differences
between your copy and their body and make adjustments etc.
as you did with machinery in an earlier chapter.

If they move around a bit, see if you can copy their motion
with your copy.

When you are happy with this (or they have moved off), then
pick another person and do the same.

When this is comfortable, try also copying the internal
organs, bones, muscles or whatever structures are there 
to whatever degree you can manage.

When you are comfortable with this, pick somebody who is
moving and see if you can copy them in motion.  Do the
best you can.  Repeat until you feel good about this.

41.5 Animal Bodies

Going to a zoo is ideal but you can also drill this with 
pets, wildlife, or any lifeforms.

Begin by noticing lifeforms and silently acknowledging
them for being there.  Get the idea that they are
acknowledging you back.

When this is comfortable, do the same drill as in 41.4 
with animal bodies instead of people.

41.6 Mocking up animal bodies

The spirit will have all sorts of mental machinery tied into 
the body.  It is all so automatic and comfortable that one
has trouble finding it and working with it.

In working with mockups of human bodies, there is a tendency
to put everything on automatic because one is so used to
doing that.

This makes it especially valuable to drill with mockups
of other body types that one is not so used to operating.
This is quite good for giving one better control over

Interestingly enough, there is a bit of this in advanced
Kung Fu (martial arts) training and legend has it that
Merlin had the young King Arthur drill visualizations
of being various animals and traveling around the countryside.

You need to do this with at least three different animal
types so that you don't become fixated on one.

Begin with some four footed animal.  Visualize yourself
as the animal in some nice and appropriate countryside.
Move your limbs and body around, visualizing how the
muscles work, how the balance is adjusted, and so forth.
Look around with the animal body's eyes, putting things
there to look at and looking at them.  Work the respiration
and circulation.

When this feels comfortable, begin walking and then
running and jumping around, getting how the limbs work
and so forth.  Mockup some feeling and sensation and
a sense of aliveness and action coming from the body
to you.

When you are happy with this, repeat the drill with some
sort of creature that swims such as a fish or a dolphin.
Get the appropriate sensations of water and so forth.

Then do it with a creature that flies such as an Eagle
or other bird of some sort.

If this is running well and it seems like you can get
some more out of it, go ahead and do it with more
different creatures.  You can even do this with mythical 
creatures such as flying dragons etc.

41.7 Human bodies

Now let's repeat 41.6 with some mockups of human bodies.

Do this with a) an ideal body, b) an aged and decrepit
body, and c) a body of the opposite sex.  

It is not as beneficial to do it with mockups of your 
current body at this point because one just tends to copy 
the existing structure instead of create things newly.
So save that for later.

Note that for most drills you would simply mockup a
body without all of this attention to detail, but in
this case we want to work the details.

It would not be a bad idea to get an anatomy book 
or some other reference on the physical structure of
the human body and work over various details of the
internal structure, mocking up the various organs

and so forth.  

Move the mocked up bodies around in pleasant or
interesting surroundings.

41.8 Duplicating the Body

Now mockup two copies of your current body facing each

One of them will be correct, and the other will be a
mirror image style copy, in other words, although they
are facing each other, you will want your "right"
shoulder on the same side in both copies so that they
reflect each other.

If there is some kind of flow or energy discharge between
the two copies, allow it to occur, holding the two copies
facing each other and keeping them there until the
flow dies down.

When it is calm and comfortable to hold both facing each
other, reverse the orientation so that the perfect and
mirror copies are the other way around.  If the perfect
copy was to your right on the previous step, you would
now have the perfect copy be to your left instead and
have the mirror copy on the right.

Again allow any energy discharge to occur and then hold
them comfortably for a minute.

Keep reversing the orientation and holding them that
way for a minute or for however long it takes any
energy discharge to complete.

When you can hold these facing each other comfortably
and shift the orientation back and forth easily with no
further reactions, go on to the next step.

41.9 More Duplication

Now repeat 41.8, but this time, focus on a specific
body part such as an arm or a leg or the eyes or whatever.

Put the whole body there vaguely, but try to get the
part that you are working on into clear and fine detail.

Again allow energy discharges to occur and shift the
orientation back and forth, but especially concentrate
on the detail of the part you are working on and 
make a point of seeing a particular detail in both
the perfect and mirror copies simultaneously.

When you are comfortable about body parts, move on to
copying and focusing on internal structures such as
the stomach or kidneys or liver or whatever.

This process is sometimes called "double terminaling"
in Scientology because the two images act like terminals
which sometimes discharge against each other.  It can
be done with other things besides bodies, but it is
most useful in the version given here.

41.10 Direct duplication

By this point you should be capable of exteriorizing and
looking at your current body (at least vaguely) without
any tendency to snap into it.

If that is not the case, then leave this drill for 
your second pass through the book.

Begin by closing your eyes and getting the idea that 
you are looking down at your body in its current position.

Then mockup a copy alongside of it.  Note that this should
be a perfect copy, facing the same way rather than the
mirror image duplicates facing each other that we used

Now spot differences and make adjustments as we have
been doing in earlier drills.

When you are comfortable with this, shift your orientation
so that you are looking down at the body from a different
position and repeat.  Do this for all six directions
(right, left, front, back, above, below) and any 
positions in between which seem natural or important
to you.

If you did this lying down, then repeat this sitting
in a chair.  If you did it in a chair, then repeat it
lying down.  In other words, you want to do the whole
drill with the body in both positions, but it doesn't
matter which you do first.  If it seems necessary,
also do this with the body standing up.

41.11 Flow of Control

Get the idea that you are behind your body and reaching into
the body's brain with some sort of beam to control it.

Do this one with your eyes open but maintaining some sense
of also being behind or to the side of the body and looking
at it as you operate it.

Now make a slow and simple motion with your hand.  As you
do so, trace the flow of energy and nerve impulses through
the brain and down to the hand which causes it to move.

Do this a few times, noticing how the flow works.  Then

do the opposite hand a few times as well.

Now go back to the first hand you worked with and do this
again, but this time pay special attention to any stops
or impediments to a smooth flow.

Where ever there is a stop or impediment, focus on that
spot (usually in the body's nerve channels, but it could
also be in the beam from you to the brain or at the point
where the beam connects to the body).  Pick two points
a bit to each side of the barrier and gently flow energy
back and forth until the barrier dissolves.

Move the body some more and find more barriers and 
dissolve them this way.

The odds are that you will initially see a sort of
"analog" of the flow rather than the actual flow itself.
This will be a slowed down version which is within your
range of "acceptable" motion.  Eventually you may see
beyond this to the actual flow which is so fast as to
be nearly instantaneous.

Don't invalidate your perceptions of the stuck points
just because you are seeing them with an "analog".
You generally can find the real stuck points this way.
We have all surrounded ourselves with a great deal of
mechanisms that do things like this to shield us from
having to perceive the speeds and power levels of the
real world directly.  As you become more advanced,
you will be better able to bypass things like this and
you will still probably use them for convenience.

41.12 Anchor Point Adjustments

There are a number of structural and energy systems that
the spirit will have hooked into the physical body.

These are not physical in the material sense, but they
can be viewed as physical at the spiritual level.

At one extreme is the true physical matter and energy of
the current universe.

At the other extreme, is the pure spirit or thetan which
is a nothingness with thought and potential.  That is 
you without all the encumbrances.

In between are various layers of semi-physical "mental" 
or "theta" structures and energies which one uses to
project and control the body.  We have been very busy
at building up layers and layers of complexity over
the millennia.  The various "mental" machinery that we
were working with in an earlier chapter exists at this

These layers range from almost physical at one extreme
to almost purely thought at the other with various gradients
in between.

There is much that is still speculative and experimental
in this area but there are some indications that there
are a total of 8 levels ranging from the pure physical
up to pure theta.

The next layer above the physical is the "astral" body
and the "chakra" energy system which is extensively worked
with in many eastern practices.  We will leave that for
the advanced student, there is material on it in the 
Super Scio book and on the internet.

The easiest of these systems for a beginner to work with
is the system of "anchor points" that was researched
by Hubbard in the early 1950s.  It is at a higher layer
than the astral system and therefore is less solid and
easier to handle.

In its ideal state, the "anchor points" consist of golden
balls of various sizes arranged in and around the body.

There will be 3 large ones in the head.

There will be medium sized and smaller ones at each joint 
and in various key places within the organs and usually 
in 8 positions a few or more feet outside of the body.

And there will be thousands of tiny ones, mostly within
the body but also extending to quite a few feet outside
of it.

Many of these anchor points may be decayed, off color,
misaligned, and out of position.  Cleaning them up can
make the body feel better and one can also get some
interesting effects by playing around with them.

The drill is very simple.  You mockup golden anchor points
around (not in) the body.  Start with the 3 large golden
ones that are in the head.  Mockup lots of these around
the head (not in the head).

As you keep mocking them up around the head, the real ones 
in the head should gradually become visible in a vague sort 
of way.  If possible, you should have the real ones pull

in the copies that you are mocking up.

Do not push new anchor points into the head, this will
not be acceptable to the body's structure and don't jerk
around the ones that you do find by hitting them with
strong energy beams.  This is yet another good way to
give yourself a headache.

As the anchor points become visible, gradually begin
flowing in energy and turning them back to a golden color,
flushing out any dark spots.

If they feel like they are out of position (they probably
will be), gently add more energy and encourage them to
shift into the correct position without trying to force

Clean up the various anchor points in and around the
body until you feel good.  You might be able to get 
various tensions to ease up and adjust with this.

This mockup technique (mockup copies around the area
until the real thing becomes visible) seems to work
with many different structures including the chakra
system and a sort of structure of energy rods.  But
leave those sort of things for later unless you have
already been working with systems like this.

It is a mistake to spend too much time working on any
of these systems because you get too deeply into agreement 
with existing energies and structures.  Only work with
them occasionally while continuing with other processing.

41.13 The Genetic Entity

This is given more for background information because
you will run into it eventually and it is mentioned
in some of the early Scientology literature.

There is a sort of "genetic entity" which manages the

The "genetic entity" is not really a conscious entity
but is a "theta machine" which manages the growth of the
body.  It was labeled as an "entity" because there seemed
to be another agency at work on the body besides the
being himself, but it is more like a computer program
that is running to manage the body rather than an 
intelligent being.

The anchor points discussed earlier are often called 
the genetic entity or GE anchor points but it is uncertain
whether there is any real relationship between them.

You can work with the genetic entity by permeating
areas of the body and intending how you want the area
to grow or heal or develop and the program will try to
carry it out within the limitations of human biology.

But real entities often think that they are this GE
and get in the way (see the chapter on fragmentation)
so this should be left until after you have really mastered
handling entities.  

If you do manage to contact the actual GE, it seems
like a machine or program, with a fantastically complex
series of inter-related and ordered postulates executing
from moment to moment.  But if you run into anything
conscious, its an entity who thinks he's the GE and you
should handle it with Nots or similar techniques.  These
actual entities just gum up the works.  The real GE
machinery is not affected by Nots techniques so you don't
have to worry about accidentally taking apart anything that
really is useful to the body.


Version: 2.6


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