Clearing Archive Roboposter
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Thu Aug 13 06:06:02 EDT 2020
SUPER SCIO #10C: NOTES - continued
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14. MISCELLANEOUS NOTES
This is a random collection of ideas from my research notebooks.
Some of these may be of great value and others may simply be
wild ideas with no basis in fact. I'm including these here as
an inspiration to other researchers.
1. An implanted false datum: If you operated from two places at
once, one of them would go out of control and become somebody else.
2. An interesting process: In this lifetime, what do you use
to shift blame to others.
3. Aesthetics and Force and Intelligence may form an interrelated
triangle (like ARC). The sum total would be theta horsepower.
4. Implanted false datums:
a) there is a price for everything
b) change is always painful
5. From some old implant: a picture of locking your memories away
into a jeweled golden box.
6. If something is jammed into your space, your natural impulse is
to mock it up so as to get control over it. This abberates into
mocking things up compulsively.
7. The brain is capable of doing anything that a computer can do.
Low on the scale, a thetan will use the brain to do a lot of his
"thinking" for him (like using a calculator instead of computing
something yourself). He looses all this if he drops the body and
so he gets kind of dumb when he dies. His intelligence while
dreaming or drunk gives you an idea of how much he is doing himself
without the brain's assistance. Try doing things like practicing
math in exterior locations far away from the body. Notice that
even when exterior there is a tendency to put a beam on the brain
and pull answer's back from it.
8. Upper Tone Scale: Wrath is above hubris and they're both way
9. We're all holding each other in a theta deathgrip. The "muscles"
have been locked for so long that its hard to relax them or let
go. Try running mockups of clamping down on others (to hold them
in agreement with reality etc.) and letting go.
10. On each dynamic, you abberate yourself in the mistaken idea that
it helps that dynamic. Parents will abberate themselves to help
their children. Priests will abberate themselves to help God, etc.
A thetan will abberate himself to help the body.
A Help process: What aberration did you mock up to help another?
How would that help them? (run on 5 flows).
11. For an undesirable condition: "From where could you mockup
(or postulate) that condition?". Also, "from where could you
postulate that condition for another?".
12. An OT drill: "Spot (or select) an orientation point". "What
could you align to that?".
13. To improve recall on a past life that you already know some
things about and have some reality on:
a) "what would you like/dislike (alternately) about ... (previous
b) "what would ... (previous identity) like/dislike about you".
14. A bit of a possible implant platen:
The goal to be admired <---- The idea of equality
being successful <---- being equal
being better <---- everyone is the same
being different <---- to be like everyone else
15. Childish behavior may reflect what was wrong with the early
track OTs. We might be doing a bit of a repeat of our evolutionary
history each time we grow up. If so, then running petty little
childhood incidents and taking them earlier similar might open up
the early track. But the PC needs to be up to conceiving of the
early track mockups.
16. To run out the entry point into a game, you need to spot the
goals, purposes, hopes, and dreams that you projected into the game
when you decided to join it. This is what keeps it created for you.
17. Mistakenly believing the wrong datum that only MEST (and not
thought) can affect MEST, you become MEST so that you can affect it.
18. Whatever you have, you get more of, whether good or bad.
This is the law of gravity. The rich get richer. You keep injuring
a hurt area, etc. What there is to be attracted goes to the
strongest attractor, following the inverse square law. This was
designed as a trap. You get too much of what you do have and too
little of what you don't have. But the mechanisms respond to
concepts and mockups rather than physical reality. If you can
truly believe that you are rich despite all evidence to the
contrary, then you will attract money, etc.
19. Sometimes you'll split off a piece of yourself and set it up
as a sort of guardian angel. This is supposed to protect you or
watch over you when you're asleep or unconscious or being implanted or
whatever. It can help a bit, but it gets abberated on the button
of "failed protect" and then begins to influence one to avoid
dangerous things etc.
16. Process: Pick objects in the room and alternately decide to
be upset/not upset with them. Also run on anger, hate, fear, jealousy,
feelings of vengeance, etc.
17. Run mockups of people applauding you for choosing to have a
18. The body is a symbol for a thetan in a game.
19. You can run a "grand tour" style process (like in CofHA) using
Heaven, Hell, Between Lives Admin, and Earth as the locations to
be in. Just do "be in heaven", "be in hell", etc. alternately.
Don't put a lot of significance on it or on what you see because there's
lots of dub-in and implants concerning these areas. Just flatten
the process. You might turn on pictures or sensations of rushing
down corridors or through tunnels. If so, just flatten the process.
Be sure to continue the process until all your reactions to it
20. Embarrassment is tied to early track where one might be
ostracized from a game etc. Doing TR0 runs this because the game
continues after the embarrassment is hit. We should probably do
more on handling embarrassment as part of a grade on the general
subject of invalidation. The basic embarrassment is to be identified
as being out of agreement. You're naked when everyone is supposed
to wear clothes, or you like hop-scotch when everyone is supposed
to like football.
21. Crystals were commonly used as energy focuses, accumulators, etc.
back in the magic universe. They are popular today among some
metaphysical groups. It probably all goes back to the jewel of
knowledge and later false jewel implants etc. I kind of like crystals
myself, but I don't think its a good idea to get too deeply into
agreement with physical universe stuff. And old trick was to
get a thetan to put his power into an object, then break the object
and convince him that he now had to be weak. For the crystal
enthusiasts, I would suggest that they work at mocking up crystals
rather than buying them in a store. Mockups of energy crystals
and lenses can be a lot of fun, especially if you set them to
vibrating. Use them to project or anchor or manipulate fields
of energy. And remember to occasionally make the flows run
contrary so as to retain your ability to disagree.
22. I had a strange dream once. I saw the waves of the ocean and
tried to control them but could not. Then I saw a small pool with
fine waves and tried to control them but could not. But then
I used the powerful waves of the ocean to move the small pool and
used the fine waves of the pool to move the ocean part by part and
succeeded in both endeavors. On waking, my feeling was that I was
remembering some teaching parable that I was taught in an earlier
23. An interesting process: "What did you choose to never know?".
24. Be + Do + Have Equals Games. This is like the ARC triangle and
will run in most grade 3 processes. You can have a sort of
"Operating Break" which is like an ARCX and it will assess on these
using the same CDEINR techniques as an ARCX rudiment. These
operating breaks can turn on heavy rage or refusal to act (e.g.
laziness etc.). There is a heavy operating break in incident 2 and
after people run OT3, there is a strong tendency to fly into
heavy rages without adequate provocation.
25. OT Drill: Look at objects and see the space within them. Note
that all solids are mostly space even in the ordinary physics
26. The axioms could be restated as postulates and then you could
date/locate making the postulates. Probably best to do them in
reverse order. For axiom 1 (life is basically a static), you would
date/locate separation from the main body of theta.
27. The following can be run by simply thinking them and having the
walls acknowledge you repetitively until they blow and you are
no longer forced to agree with these ideas. Consciously decide that
you no longer have to do it before ending off on each one.
a) I have to outflow so that I can inflow
b) I have to be located so that I can experience things
c) Problems have to be solved
d) I have to have a body to operate
e) I have to use energy to move things
f) I have to touch things to move them
28. A machine handling process from the 9th ACC: Mockup a point out
there saying wrong times, places, forms, events, and identities and
29. An OT drill to do when you are exterior: Hold a stable position
and mockup noises, lightning bolts, horrible sights, etc. to scare
you back into the body and you laugh at them and maintain your
30. Eyesight: The eyes hold the object still (to keep it from
coming in on the perception inflow) and pull in the image. So have
the eyes keep objects from going away etc. Also have objects say
"here I am" to the eyes. Another process would be to have the eyes
keep images from coming in at them (duplicating not-isness).
31. A key question to ask about an overt is "Who did you justify
32. A thetan can do an action which I will call "Historisizing"
(which shows up in implants as the goal "To Historisize"). It
is the action of pushing a history of something backwards from the
present. You do it all the time in dreams. You're there first,
then you mockup how you got there, etc. This was done in reality
early on the track, and may be done in implants, and maybe done
because of hypnosis, and probably happens when time is reset
on Earth. Drill mocking up objects and then pushing histories back
33. An implanted false datum: This goes on until you go out the bottom,
so you should sink all the way down now and get it over with.
34. We can chart the abberative factors by dynamics:
a) pain is the 1D engram
b) loss is the 2D engram
c) failure is the 3D engram
d) implanting is the 4D engram
e) death is the 5D engram
f) unreality is the 6D engram
g) infestation (by entities) is the 7D engram
h) fragmentation (into split pieces of yourself) is the 8D engram
(calling these "engrams" is not quite right, but the pattern
Notice that these form a declining scale.
35. Expansion is power. Complexity is havingness.
36. Sometimes you protected yourself by putting out weak, old,
ugly, or injured mockups in front of you to get others to sympathize.
You put them in front first. Later you feel guilty and collapse
into them. For each of these, alternately mock it up in front of
you and have a wave of sympathy come into it until something blows.
37. You can take each penalty universe terminal and alternately
get the idea that it is there and it isn't there. This will often
turn on the perception or idea that there is a giant statue of the
terminal in the city or a giant face in the sky above. Keep running
the process until this blows.
38. Emotions are energy. Anger and below are black flows.
Cheerfulness and above are white. In between are grays. Below zero
(shame, blame, regret), the flows are invisible. Persisting in
these flows turns your field black or invisible. To handle an
occluded case with a black field, find out what he's afraid of
or lost or hates. For an occluded case with an invisible field,
find out what he's ashamed of or regrets.
39. An interesting process: a) mockup a wall. b) hide it.
c) now mockup an image of the wall in the same place so that you
can see it without as-ising it. d) hide that one. e) mockup
When I ran this, I turned on and ran through ideas that the real
wall under the image was horrible, dangerous, etc. Then an
old childhood wall showed up (with nursery wallpaper - dumbo the
elephant etc.) and I realized that I'd banged my head on it at
about age 2. Eventually this all flattened and blew.
40. Good and Evil: Early on the track, the person got convinced
that things should be kept in balance (this is a false datum).
So he does some good and to balance it he postulates some evil
at a distance. Mock up an object close to you and another that
is far away. A book and bottle will do, or anything comfortable
that doesn't have too much significance attached to it. Alternately
mockup hitting the nearby object with a good flow while
simultaneously hitting the distant object with a covert, hidden, bad
flow, and then doing the reverse, hitting the nearby object with
an overt bad flow while putting out a covert hidden good flow at the
41. Categorizing and quantifying things makes them persist. For
example, an object in its true as-is condition does not have any size
because size only exists in relation to other things. When seen
at basic, it is neither big nor small but just is.
42. Aesthetics is involved with resonance. This is the partial but
imperfect alignment of things. This includes similarities and
differences, harmony and discord, one thing reflecting back on
another, things duplicating each other at different speeds, sizes,
etc. Poetic justice, for example, is aesthetic. Aesthetics consists
of things being the same yet different.
43. The first misunderstoods concerned objects and energies (real
things and mockups) rather than words or symbols. These things
are more basic. For an object, the basic MU would be concerning
its purpose - this is the most important thing to find out which
is not inherently obvious from simple perception. When you are
confronted by a new object mocked up by someone else, you want to
find out what it does and what it is for. There must already
be some out-communication or you'd just ask.
Some objects hid their purposes, traps appearing innocent, etc.
You'd misunderstand, think it was a nice thing, and get caught.
The first MU concerned the purpose behind the jewel of knowledge,
which was intended to get us to trap ourselves rather than to
Misunderstoods on energy would be thinking nothing is there and
getting zapped or thinking that something has a lot of power when
it is really a dud.
44. You beat a more powerful opponent by ganging up on him.
45. Early on, the dynamics don't apply. There was only the
individuals and groups and their mockups. The basic problem
was always the individual Vs the group. Individual Vs individual
or group Vs group are really games rather than problems. Its
the imbalance between one and many that never resolved. But this
conflict was also encouraged by the jewel of knowledge.
The jewel of knowledge had a sequence where the individual's
mockup flickers and the group mockup persists. The group
comes over and helps your mockup stabilize and persist when it
flickers. And so you know that you need a group to survive.
But this, like everything in the jewel, is a slightly twisted
idea that leads to further trouble.
At the very top, there is no counting, and each individual is
a full representation of theta. Grouping these does not yield
any more theta. If the purpose is to add to the richness of
creation, then you are better off with many individuals and no
group alignment because too much alignment cuts down on the variety.
But as you slide downscale, various aspects of theta become
blocked in each individual and that is solved by organizing the
individuals into groups so that they cover each other's weaknesses.
And that solution generates an entire array of new problems.
At this stage it is not possible to abandon these things because
it would mean that each individual would need total confront of
everything. So it has to be a gradient approach. But the
gradient is towards stronger individuals and weaker groups rather
than the reverse.
The short range ideal would be conglomerations of individuals
who are not very well organized or aligned but who are in very
high ARC and are very very mutually supportive.
46. There are early track games of trying to make a mockup
interesting enough to a group to get the group to reinforce and
47. One of the heavy aesthetic implants used during the reality
wars shows you the glories of being the lone OT fighting against
overwhelming odds and defeating thousands before you finally
lose. This convinces you that you will always lose, and
encourages you to go it alone, for the glory, instead of gathering
up a few friends to help.
48. Faced with odds of thousands to one, the lone OT would
sometimes solve this by splitting into thousands himself so
that he would not be outnumbered. Because of considerations of
quantity and majority rule (a jewel of knowledge idea) and
mass agreement, it became a race to see who could become
more different people. But it doesn't actually work because
the split pieces all have the same blocked areas.
49. The aesthetic implants (reality wars). These were simply
very aesthetic pictures which got you into trouble. They
a) The beautiful sadness of a thetan who couldn't resist
b) The thetan who stupidly postulates away his abilities and
then can't postulate them back again (its a false idea). So
you resist making the postulate, which eventually leads to
making it compulsively.
c) The brave sacrifice of one for others.
d) Dying for the sake of honor
e) The myth of the great leader caring for all his citizens.
f) True unrequited, self sacrificing love. (this one causes
you to postulate that the terminal will disdain you so that
you can prove that your love is so deep that it can withstand
50. The mistake is in thinking that you are less than the
whole. Thetans do not add or subtract, each is infinite.
51. Worry over accidentally postulating away your abilities
or destroying something you love causes a thetan to setup
a ritual and postulate that his postulates will only stick
if he does the ritual. That way he wouldn't accidentally
postulate something thoughtlessly. But eventually he
gets banged around enough that he forgets the ritual and
then he honorably keeps his postulates from sticking so
that he wouldn't accidentally hurt anything.
Try mocking up various rituals, such as humming the star
spangled banner, which you have to do before you move your
hand. For each one, do it a few times. Then decide to
move you hand anyway, without the ritual, and do so.
Repeat this until you can turn rules like this on and
off at will, and change them around as needed.
52. To really help people, you have to be willing to let
others be bad. If you continually enforce goodness, you
will create protest and bring evil into existence. You
can help others to be good, but only by encouraging and
contributing to their positive motions, not by trying to
beat them into line.
53. Dynamics increase in complexity as you go from 1 to 8.
The 7th dynamic has to be much more complex than the 6th.
The 7th would hold the 6th in place and enforce physical
laws. Our simpleminded view of the 7th dynamic as idle
spirits and ghosts is incorrect. There is a lot happening
on the spiritual level. Unfortunately, most of it is
on automatic and out of sight.
54. If anybody ever gets real control over the between lives
area, the right action would be to replace the implant
machinery with educational pools. Teach truth. Between
lives is when people are most receptive and anxious for
answers. They have just died and they are out of the game
and they are looking for help. The prison machinery takes
advantage of this receptiveness to betray the person and
kick them further downscale. We could turn this around.
55. The next level below Refused on the CDEI scale is
entrapped or interiorized. When using CDEI to handle breaks
in communication, below "No Communication" and "Refused
Communication" would be "Trapped by Communication". When
you get talked into something after refusing it, then you
have been trapped by communication. The same goes for
affinity and reality. This one is so low that you often
loose sight of the ACRX and go out the bottom.
56. The next level of dormant beings to handle with Nots
might be gotten by assessing the following and handling
anyone that responds:
a) gone solid
b) no action after action
c) withheld existence
d) trying not to be
e) forced out of existence
h) being elsewhere
i) being Mest
Always balance any Nots handling with handling the PC's own
case or you will get a deterioration of responsibility.
57. A good process:
For each dynamic, pick a few key things that represent that
dynamic (such as sex and children for the 2D) and run each
in the following commands (repetitively):
"If you could do something about ..., what would you do
exactly?". "What would that solve?".
58. Another Nots button is that BTs were told to "stay there"
as part of the packaging process in mass implants. This
item is also at the end of each penalty universe, so it has
some kick to it. You can add "told to stay there" to
correction lists. You can ask "were you told to stay there?"
and if so, you ask "do you have to?" until they get over the
idea (if they insist that yes they do, you say "OK but do
you REALLY have to?").
59. Some theta axioms:
a) Theta is basically a static with respect to the physical
Note that manifested theta (thetans) is not static with respect
to itself, only with respect to created universes.
b) Therefore, the physical universe cannot affect or reduce theta
c) The physical universe can affect thought, therefore thought
is not theta.
d) Theta creates and affect the physical universe via thought and
the physical universe in turn reacts back against thought because
it is the bridge between Theta and Mest. When these are at
cross purposes, enturbulated thought results.
e) Theta encysts enturbulated thought and isolates it from itself.
This thought continues to affect and be affected by the physical
universe but it is no longer monitored by theta.
f) The only way to non-confront something is to encyst it.
These things leak and also affect the physical universe so that
it appears that the physical universe is trying to push your
buttons, work you over, deliver motivators, etc. But it is
really just leakage from your own encysted thought.
g) The apparent solidity, persistence, and unresponsiveness of
the physical universe is due to encysted thought as is the
apparancy of theta being affected by the physical universe.
The reactive mind is only the first layer of encysted thought.
The current OT levels are more layers. None of these come close
to addressing the encysted thought that lies behind the continuous
creation of Mest.
60. The non-existence formula (find out what is needed and
wanted etc.) needs two more steps. These are "determine how to
produce" and "evaluate the economics and viability of the selected
product". If its not viable, then repeat the "find out" step.
61. In a condition of emergency, you must not force the statistics
up because it will obscure what is going wrong. Here you concentrate
on finding whys. But if you sink lower and go into danger, then
you have to force the stats up before you fall into complete
ruin. You do this with the knowledge that you are creating future
problems for yourself. When you get back up to normal, you must
selectively and carefully cancel each order or solution that you
imposed during the emergency and danger conditions, but you do
this one at a time with careful observation in case one of them
is a key factor in normal operation. This is exactly like
erasing the postulates made during an engram. You may have to
make them at the time so as to get out of trouble, but you must
not thereafter hold them in place. It is this failure to review
emergency postulates and orders that causes the accumulation of
bank and aberration.
62. There are social withholds. The person mocks these up
because he thinks that revealing certain things will ruin his
communication lines. In a similar vein, there are defensive
withholds such as hiding the fact that you are Jewish in Nazi
Germany. There can be a pro-survival need to withhold and no
overt in sight. This actually comes about because the PC has
something that other people would consider to be an overt. For
example, having been born Jewish was in and of itself considered
to be an overt by Hitler.
But the withhold flow is itself restimulative and abberative
even when there is a pro-survival need to withhold. So these things
need to be handled. But you must not push the idea that there is
an underlying overt. The PC is withholding in this case because he is
already in heavy protest at what other people are saying is an overt.
One useful button to run on this kind of thing would be "Who would
think that was an overt" and let the PC ITSA exactly which
terminals were putting that there. Even in Nazi Germany, everybody
did not swallow Hitler's party line. The PC gets a generality
and thinks everybody is against him when its not really true.
An even better question might be "Who mocked that up as being an
overt" and let him spot source.
If you really do need to keep your mouth shut (lets say you're gay
and the school board would fire you), it is much better done
by simply not communicating something (this is not an abberative
action) rather than actively withholding (which is an inflow and
tends to be restimulative and pull in bad things).
63. Opposition or competition does not imply that the opponent
is an SP or that you go PTS to them or that there is a third party.
A third party is not needed to make two football teams fight
against each other. There are games and there are disagreements
and there are vested interests. The existence of a hidden third
party is only implied by illogical hostility and fighting.
PTSness is your own case condition where you are allowing a terminal
to manipulate you harmfully. Usually it is a situation where
they are covertly hostile and you have not recognized it. But they
might simply be dangerously stupid and succumbing and your
mis-estimation of what they are doing is getting you into trouble.
Real SPs (there are very few) are people stuck in a case condition
where they irrationally consider everybody to be enemies.
These things are not synonymous and one thing does not imply another.
If an auditor makes L&N errors on a PC, the PC will go PTS to him
(this is stated by Ron). It doesn't mean that the auditor is an
SP. It just means that he goofed up to the point where he has
become dangerous to the PC.
Handle PTSness as a case condition. Make no assumptions about SPs
based on it.
Identify your current enemies. But realize that this may be a
temporary games condition and that it does not imply that they are
Recognize the occasional real SP (like Hitler). But never do so on
the basis that they are attacking you. That is an "only one"
philosophy. They might simply be an opponent in a game condition.
They are only real SPs if they attack friend and foe alike.
When you see them cutting their allies throats, then you know for
sure. In that case you can't make peace or reason with them or
compromise because you will always be an enemy in their eyes.
64. An important list correction item would be "Were you answering
some other question". This especially happens if you overlist.
The person lists the answers, gets the right one, and the auditor
keeps going. Then the PC decides that he must have got the question
wrong and twists it around to something else that has charge on it.
When you find out what he really was listing, you need to repair
that list instead of or in addition to the question you thought
you were listing.
On the last grade 5A process, we overlisted and I twisted the
question around dramatically and started listing "What is my
basic reason for existence" (because I thought they were trying
to get me to discover that on a covert basis). This resulted in
a real mess because the list would correct to the simple answer to
the original question, but this other question was hotter than
I don't know if my altered question is a safe one to use, but it
had a tremendous effect on me. The trouble was that the original
item that I got seemed to have tremendous significance and
implications but I didn't really understand what it meant. The
item was "To build spiral staircases", and I now believe that
it was a lock item on "To Build Declining Spirals" which is
an extremely early actual goal that I postulated during the
reality wars for the purpose of doing in my enemies. This may
have been the first abberated goal that I had on the track and
it may have been the first time I decided to trap others.
65. Declining Spirals.
There are many games which are designed to act as declining spirals.
The general types of declining spirals include the following:
a) Feedback: The less you lift, the less you can lift, etc.
b) Helpful: What aids your survival also inhibits it (drugs etc.).
c) Ethical (self-sacrificing): If the upstats always sacrifice
themselves for the sake of the downstats, we have a steady decay.
d) Agreeable: If the high toned people always drop down to the
average to stay in communication and agreement, then the average
drops and the next group at the top edge feels that they should
drop down to average etc. So the average continues to sink.
e) Validating: You are rewarded for being downstat / unethical.
(nice guys finish last).
f) Powerful: Absolute power corrupts, so you cut your power back.
g) Cumulative: Later incidents build up on earlier ones
A useful process for spotting declining spirals that you are
building for yourself might be "In this lifetime what do you
use to make yourself worse".
66. Going Up The Pole
In regards to key-ed out OT, Ron would sometimes describe it as
going up the pole. There you are, a worm crawling on a flatland,
and somehow or other you climb up a pole and can really look around
and see everything from a higher perspective. But eventually you
fall off the pole and go back to crawling around again. But you
remember what it all looked like.
I have thought back on the big key-ed out OT state I was in and the
brief sporadic moments when I have gotten back into that state for
tiny periods of time. On the one hand, it was marvelous. On the
other hand, there was also a discomfort and I may have shut it
down intentionally for this reason.
Its like opening your eyes for the first time. But you're underwater
in a pool heavy with chlorine and it stings. Or its like your
foot has been asleep and the returning circulation is painful.
So you wait expectantly for it to get better, but it doesn't. And
finally you close your eyes again. Maybe you peek out once in
awhile after that, but you see that its no better so you shut down
There is something wrong with the Mest here. Its unpleasant, maybe
"evil". It doesn't feel right.
Its not that its too solid. Thetans enjoy solidity, it gives reality
Its not that its unresponsive to thought. If you key out OT and
really grab it, it can be manipulated.
There's an unpleasant vibration in all of it, not like normal Mest
in earlier universes. Being fully aware here is like having chalk
squeak on a blackboard or sandpaper rubbed over your nails. Its
irritating. Like a continual implant.
This may be due to the nature of this place as a prison. The
structure of the Mest itself may have intentionally been designed
to be unpleasant so as to keep us interiorized and block OT states.
Maybe the Hindu's were right in saying that the world was evil.
But maybe its only this local area and not the universe at large.
One approach might be to drill doing mockups of objects that have
unpleasantness buried within their atomic structures and reaching
and withdrawing from them anyway despite the unpleasantness.
The real solution to being in a pool full of chlorine is to climb
out of the pool. But if you do have to go diving, you can accustom
your eyes to it on a gradient.
67. The Bodies Implant
There seems to be an implant that condenses thetans into bodies and
makes a bodiless OT into a human. It may have been used in the
theta-MEST wars. I get a date of 56 billion years ago on this one,
but that might be an implanted date.
Its late on the chain and it seems to get mixed up with the
amusement park implant and the crashes implant. This may be due
to intentional use of material from other implants. Its even possible
that these were subsections of this bodies implant. This implant
also includes body builder, bubble gum, and iron maiden type
sections as described in History of Man and the 1952 tapes. I don't
have this one properly mapped out.
It seems to begin with going down a tunnel. Then comes an amusement
park. There is very heavy interesting sensation which is meant to
hook you. It includes motion and then sex and then eating.
Later you go through the bodies + sensations again and this time
the bodies start to fade and the sensation dwindles away so that
you make the bodies more solid in an effort to get the sensation.
Once you're thoroughly hooked and working hard to keep the bodies
mocked up, they start blowing them up on you.
There's lots of deaths in the later sections and its a bit like the
"crashes implant". You end up being very protective about bodies
and feeling that you must have one.
68. A key process:
"What Lies Have you told yourself".
"What Lies Have you told to another".
69. You can draw pictures of the things you are afraid of. Color
them in and keep drawing more etc. until the fear releases.
70. Sideways in a 4th dimensional direction is a "dark wall" with
tunnels or arches running through it. Going through this after
death to reach heaven or whatever is the light at the end of the
71. If pain can be run out and then can't be remembered, and if
you can't feel actual pain or receive an engram in dreams (except
for things physically happening to the body while you're asleep),
then pain is not real in the same way that the rest of reality
72. The Mirror implant
To be good is to do evil.
To be evil is to do good.
To be strong is to make others weak.
To be weak is to make others strong.
73. A Full tone scale
The tone scale cycles through repeating patterns of action with
less and less motion and power.
The following is just a first stab at it and is not quite right,
but it might come close.
Curious (full willingness as to being cause and effect)
Creative (tone 40)
Determining (absolute intention)
Awareness of Failure
Abandonment (the hell with it)
Desire (wanting something to fill the emptiness left by abandonment)
Cheerful (you don't care anymore so you might as well have fun)
74. The sacrifices implant
the item is "To Sacrifice ___ for the sake of ____"
Each of the following 8 are placed in the first blank with each
of the other 7 used as endwords going in reverse order. The
very first item would be "to sacrifice god for the sake of
myself". The second item would be "To sacrifice god for the
sake of loved ones". The final item (number 56) would be "to
sacrifice myself for the sake of god".
b) Freedom of thought
c) Material Possessions
g) Loved Ones
Note that these items follow the 8 dynamics.
Its possible that I have these in reverse order.
Take this to the point where you realize that you don't need to
sacrifice one thing for another.
75. There is some oddball item which goes "You Can Only Create
If You Are Asleep". I'm not sure where its from, but it seems
to have some importance.
76. Some old implant, possibly from the reality wars, shows you
that you'll miss out on things if you don't become degraded.
77. To turn on color in your perceptics, "visualize color without
mass", "visualize mass without color" alternately.
78. Jewel of Knowledge: One sequence shows you one big being
becoming many many beings that compete and then the winner
absorbs all the others. So everybody must fight to get ahead
because only one will survive. Of course this is a false datum.
79. Another subtle trap from the jewel of knowledge: You have to keep
separate from and out of communication with others in order to
80. Some ideas on split pieces of yourself:
a) On problems, you might be dividing and mocking up both sides
b) On overts, you might divide to separate from the responsibility
(my hand did it, etc.).
c) You might suppress somatics by dividing from a piece of yourself
in the area that hurts.
d). You are everywhere. You don't withdraw from areas. Instead you
divide off that part of yourself that permeates those areas you
wish to withdraw from.
These divides (at least some of them) are not aware of being aware.
They are just singular awarenesses that are capable of doing. You
are the one who observes doing at the same time that you do the
81. A process: Consciously mock yourself up with the opposite of
one of your fixed ideas and handle what turns up.
82. The PC can't say he's wrong because he's been dividing off the
"wrong" pieces of himself and burying them out of sight endlessly
and they come in on him when he takes the viewpoint that he's wrong.
83. There is an implant like Fac 1 but much earlier (or maybe
This is Fac 1 and its more complex that I thought). The implant
hit each button of the chart of attitudes and knocked you down
in that area.
For each button, a sphere of energy comes flying at you and when
it hits, it bursts into an abberated reality.
The sequence on the button "I Know" is as follows:
You are in a super library. You know everything and know that you
have read all the books and know about all the races in the universe
etc. Then a strange being enters (with a triangular silver head
etc.) and you don't recognize the race despite all your knowledge.
It talks but you don't know its language. Then you open up a book
to look the being up in it, but when you try to read you realize
that you really don't know how. And then you realize that the
being is of the most common race and is speaking the universal
language but you don't know it. And then you realize that you
don't know anything and have never read any of the books and that
your earlier idea of knowing things was all dub-in. So you kill
84. In mathematics, some operations do not always produce results
that lie on the real number line. The simple example is taking
a square root where the possible data may include negative numbers.
So the mathematicians set up imaginary numbers to handle these.
They can be useful because sometimes you go through an intermediate
imaginary stage and then get back onto the real number line, and
those situations are often tremendous shortcuts in comparison with
trying to do the same problem without allowing for imaginary
numbers. So these numbers are sometimes very useful despite their
non-existence in the real world.
Now consider operations (such as square roots) which can be done
on either real or imaginary numbers. Note that the operation is
the same. Only the data content is different. And some operations
may shift between the real and exclusively imaginary sets of
Let's try and draw some metaphysical parallels. Of course this
is purely speculative.
Dreams are different from "reality" and both are different from
"mockups" in terms of the "data" (i.e. the objects etc.), especially
as to source, quality, location, etc. But the operations are
the same in all cases.
This means that you would do the same thing to levitate an object
in a dream or mockup as you would in reality.
This is probably half true. Mockups are easier to handle than
dreams and dreams are easier to handle than reality.
Also note that the occasional cross over between real and imaginary
numbers (and the interesting operation of starting with real
numbers, passing through an imaginary stage, and then getting
back to real numbers again) implies the possibility that there
is some back and forth crossover between mockups, dreams, and
reality. If the parallel holds true, then there is much more
sliding off of reality and into the imaginary than there is
coming back into reality from the imaginary sphere, but some
things do move back.
85. Based on the above, I decided to examine carefully what I
do in a dream to levitate an object.
a) I decide that I can move it despite any considerations
b) I impose my will
c) Then it seems like I force something out of my ways to
allow me to reach the space of the object.
d) then I permeate and grab the object.
e) then I move it.
The third step, of pushing something out of the way, is the
odd one, which seems to be necessary although I'm not sure
what it is that I'm pushing. I think that the thing I'm
pushing away is within me, it certainly isn't within the dream.
In the real world, you may have to push something out of the
way to levitate objects.
86. Inhibited creation is the basic on loss. You can only
lose if you can't mock it up again.
The first inhibited create is an inhibition against mocking up
87. In mathematics, we have what are called "fractile" patterns
which are generated by performing a subdividing operation and
then repeating the operation on each of the subdivisions etc.
This is used in the chaos theory of physics. Things like
snowflakes are fractile patterns (because the same thing happens
to each piece and to each piece of a piece and to each piece of
a piece of a piece).
Seeing so many groupings of three in Scientology, I looked for
an underlying fractile pattern and came up with the following:
THE OPERATION: Starting from a singularity, it is subdivided
1. a pervasive aspect
2. a flux like aspect
3. a fixed aspect.
Beginning from an infinite nothingness (static), the pattern
branches out as follows (I might not have it quite right):
0. Infinite nothingness (static)
1. Theta (identity, thought)
3. Physical Reality
These each divide and their pieces divide as follows:
1. Theta (identity, thought)
1.3.3 Connect (reach)
2.1 Now (Awareness)
2.1.2 probability waves
2.1.3 present time
3. Physical Reality
88. In tech 80 (1952), beautiful sadness was recognized as being
a hot button. It probably goes all the way back to the reality
wars. Other buttons of comparable magnitude might be:
a) glorious sacrifice
b) destructive knowledge
c) harmful play
d) degraded creation
Note that all of these are almost (but not quite) self contradictory
when you consider them very closely.
89. Some definitions (speculative)
a) Individual: A localized manifestation of God
b) Personality: The stylized manifestation of an individual
Corollary: Individuals are infinite and eternal. They cannot be
destroyed. Personalities, however, can be.
90. For fear, "Spot something in this room that you're not afraid
91. In repair of bad auditing, you should spot the postulate made
at the time of the bad auditing.
92. A nice process:
a) What overt have you committed?
b) What problem were you trying to solve with that?
93. There may be yet another band of dynamics above the 16th.
Some possible ones would be:
a) individuality (or identity)
Note that these would be second harmonics above the 1st through
6th dynamics respectively. If there is a corresponding series of
penalty universes, then they would use cloud forms instead of
physical bodies for the terminal valence.
94. After a heavy secondary (incident of loss), a person may abandon
a goal (or postulate one compulsively as a solution to the loss).
95. Some OT drills inspired by the 1st ACC:
95.1 Drill relaying viewpoints:
a) pick a location
b) imagine that you are viewing from it
c) pick another location
d) relay the view from the first to the second location and view
from that second location seeing (or imagining that you are
seeing) what is visible from the first viewpoint.
e) keep adding more and more relay points as above until something
95.2 To raise your energy level, drill shifting viewpoints back
and forth very fast over greater and greater distances.
95.3 Condensed space is less distance, which gives less motion which
means less energy. Expanding space would increase energy. So
drill alternately expanding and contracting a space.
96. Handling the status button:
a) How is status important
b) How is status unimportant
(run alternately until cognition)
97. Proper handling of cycles of action does not consist of doing
one thing at a time. That is guaranteed to be too slow and
inflexible. You do need to carry cycles through to completion and
you need to track the cycles that are in progress, it is not
helpful to start lots of things that don't get done. If you do
become overwhelmed or confused, the correct handling is to finish
as much as you can and concentrate on one thing at a time until
you get a handle on the situation, but that is not normal operation,
it is a way to cope with overwhelm.
There are a number of important skills necessary to superlative
handling of cycles of action.
First of all is the ability to nest cycles cleanly. You start
action A, find that B is needed and begin that, then discover
that C is needed as well and begin that and carry it through to
completion. Now you finish up B and then go back and finish A.
Notice that the cycles nest within each other. You need to keep
track of this nesting so that you can finish things in an orderly
manner and get back to what you originally intended to accomplish.
Then there is the matter of interleaving cycles. Some things take
time and you can't wait for them to finish. You start something
else, but keep an eye on the incomplete ones and push them along
as needed. You also maximize efficiency by combining steps from
different cycles whenever they can be done together. Watch a good
waitress at a restaurant and you'll see what I mean.
The key note of this is how many incomplete actions can you keep
track of without dropping the ball. This is monitored by your
tolerance for confusion and randomity and your ability to put your
attention on multiple things. You can drill things like mentally
holding 4 or 8 corners of the room (see Creation of Human Ability)
or holding a stable position in space (TR 0).
98. If we had a good anatomy of love, we might come up with some
processes to key out loss.
99. When a person ARCXs, he goes out of communication and so he
loses sight of what he has become ARCXen with, at least to some
degree. This inhibition of perception results in the area
becoming "blurred" mentally so that he no longer focuses well
on it. The result of this is that he will begin to see things
in terms of generalities instead of specifics in the area. This
causes the ARCX to spread.
At basic, generalities stem from ARCXs. But eventually the
generalities and ARCXs get so bound up with each other that the
mere statement of a generality can bring about a new ARCX
because it restimulates so many earlier ones.
Pushing through this "blurriness" and spotting specifics can
cool things down and restore ARC.
100. All ARCXs do not stem from missed withholds. If they did,
then we would pull the missed withhold as part of handling them.
It should be obvious from the ARCX rudiment and the L1C ARCX
handling list that there are many different sources that cause
an ARCX. It has been wrongly said that the PC who ARCXs a lot
does so because he has withholds. This is incorrect. The
person ARCXs a lot because there is a more basic heavily charged
ARCX of long duration underlying the momentary upsets.
This is the person with the chip on his shoulder. This ARCX LD
(long duration) might, of course, stem from a missed withhold
(because it is an inhibited communication), but that is certainly
not the only possible reason. Lets say, for example,
that you are busily exploiting somebody. That is generally an
enforced reality. And it creates bypassed charge. Underlying
it will be the basic charge of having one's own universe pushed
out of existence while somebody else's mockups are jammed down
one's throat. Of course such a person will ARCX easily. And
they will do so without having committed any overts.
Once a person is in a heavy ARCX, they are out of ARC and are
very prone to committing overts and often feel justified in doing
so. So you will generally find overts and withholds in the presence
of a heavy ARCX. But it doesn't cure the ARCX to handle the O/W
if it was not the source. Instead, you will find that they eventually
start committing overts again because the underlying ARCX remains
The correct statement might be that some ARCXs stem from MWHs,
and some MWHs stem from ARCXs. These two areas do intertwine and
either one might be the source. Find out which and handle it.
101. Taking a deeper look at the area of O/W and ARCXs, when
others commit overts on you that you can't tolerate, it stirs
up earlier charge. Since you are non-confronting what is being
done to you, this charge is bypassed (e.g. restimulated without
being looked at) and an ARCX results. So these things are two
sides of the same coin.
You might mistakenly think that this gives you a license to
ARCX whenever an overt is committed on you. But oddly enough, if
you confront it and can have it and do not ARCX, then the
attempted overt does not seem to be capable of affecting you,
but if you make a big deal of it and prove how awful it was,
you can get severely impacted by it.
If your confront and tolerance is very low, anything that
people do becomes an overt on you and the bypassed charge stirred
up can be enormous. And this bypassed charge is a killer and
makes your life miserable.
In auditing, an overt is whatever the PC thinks is an overt.
This applies both to what he did and what was done to him. If
the PC feels that the act of wearing a blue shirt is an overt,
and you are wearing a blue shirt, then you have indeed committed
an overt from the PCs viewpoint and you have to handle it as
such even though it was not an overt from your own viewpoint.
You don't handle this by forcing the PC over into your viewpoint
where the action was not an overt. That is dead wrong.
You handle it by cleaning up the charge that was restimulated
and bypassed until he can confront the overt (at which point
it ceases to be an overt against him and ceases to inhibit his
survival). This doesn't mean he starts to like it or agree
with it, it simply means that it ceases to restimulate earlier
stuff and he can confront and handle it.
If the PC is complaining about the org, for example, and you
can't find a missed withhold easily, simply ask if there was
an ARCX, and handle it. It will be one or the other (ARCX or
MWH). Don't ever assume that you know which one.
And its beside the point whether the overt is real or imaginary
either from your viewpoint or in the physical universe. Let's
say that somebody hits the PC with a baseball bat. You know
it really happened. Its still only an overt if the PC thinks
it was. And if he's nattering about it, then its either an
ARCX or a MWH. And you can't guess which one even if you know
what really happened. Maybe he did something to them first
and deep down he feels that he really did deserve to be hit.
Or maybe not. You see, it works both ways.
Its not a matter of right and wrong. Its a matter of confront
and cause verses effect.
102. The story of Adam and Eve eating of the tree of knowledge
and discovering that they were naked rests on top of one of the
aesthetic implants used in the reality wars. Notice how they
were perverted by knowledge. The implant was intended to
convince you that you had to not-know things to avoid becoming
degraded. But the implant only works if you don't look
thoroughly at it. It was their own considerations and the
significance that they placed upon the knowledge that cost
them their innocence and freedom rather than the knowing itself.
One wonders exactly what Moses confronted and cognited on in the
wilderness that brought him to power. I don't think it was as
simple as the ancient writings would lead one to believe.
Maybe he begins by realizing that everything is created rather
than being a mechanical manifestation. And asks who created it
and finds an underlying creative force and chooses to be the
manifestation of that force. And asks what is it and finds
the answer "I am me". Then he looks upon a bush and sees the
life-force burning within it and realizes the energy and power
within all living things. And sees that it is the considerations
engendered by knowledge that limit one (Adam and Eve) and puts
those consideration aside (you can't levitate the rock because
you know that there is gravity and believe in it). And faces an
earlier lifetime when he tried to save lifeforms (Noah) and
sees that it was a good thing. And contemplates ethics and
runs more incidents until he knows that he can now act ethically
in wielding power. That might be enough to make an OT who
could level the kingdom of Egypt and free his people from
103. Any mental trap must contain the seeds of freedom. The
barriers themselves teach you things if you confront them.
If you would really comprehend the force of a river, then
study dams. And realize that when a dam breaks, the force
released is enormous. And it only takes one small hole to
make a dike crumble.
104. A powerful process:
Mockup a way to waste identities
(especially meaning your identities rather than other peoples).
105. Every time I made a new breakthrough, the bank keyed out and
it seemed like everything could be aligned to and resolved by the
thing that I had found. This happened with the penalty universes,
and with actual GPM handling, and with the handling for split
pieces of myself. Eventually the keyout and the excitement wears
off and you see that the breakthrough handles some things and not
others and you get back to work. I think this phenomena comes
with the territory. On that basis, its understandable that Ron
continually felt that he had finally found it and knew all the
Right now I feel like the handling of split pieces of yourself
("point to ...") is the ultimate answer and resolves everything.
But I have enough experience at this to know that that feeling
will pass. Its simply a side effect of finding an important
piece of a much larger puzzle.
106. As of this writing, the next point when they will make a
backup copy of Earth will, I think, be on Feb 27, 1997. This
would be in the middle of the night in China, around 9 AM on the
East Coast, and around 6 AM in LA. The date and time are
based on dating the 1957 reset and assuming that a copy is
stored every 5 years.
I don't know if there will be anything that can be spotted
but I plan to keep my eyes open. At a minimum, it certainly
can't hurt to go around for an hour looking around and paying
attention to things.
When they do make a backup copy, they will have to freeze
Earth time for a little while (maybe the equivalent of 15
minutes) while they run a global scan. If you are in compulsive
agreement with the Earth time flow, you will probably just hang
there in a daze or dreaming. But if you can work up enough
exterior perception and disagreement, you might see something
or even slide lose of this trap. Its a good time for a jail
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