Clearing Archive Roboposter
roboposter at lightlink.com
Fri Jul 3 06:06:02 EDT 2020
((My comments in double parentheses - Homer))
23 April 1992
Copyright (C) 1992 A Voice of the Free Zone (Electra)
Redistribution rights granted for non commercial purposes.
In the absence of GPMS there can be no suppression. A GPM is the
receptor site by which you let suppressives latch onto you and suppress
yourself from your goals.
A GPM is the pattern by which you allow others to suppress you and
by which you ultimately suppress yourself.
Suppression is Opposition.
Opposition is Suppression.
Where Suppression and Opposition have taken place there comes to
exist a MASS, and that is the Mass in Goals Problems Mass.
There are two primary kinds of GPMs.
1.) Implanted GPMs which you received from others under extreme
electronic or telekinetic duress, and which you yourself have inflicted
upon others either before or after.
2.) Your own personal GPMs which you mocked up for yourself in
order to have a game in the time stream. Personal GPMs are your BASIC
PURPOSE in this universe and were created long before you received
implanted ones, and in fact part of your personal GPMs WERE to give and
receive implanted GPMs.
The purpose of implanted GPMs is to confuse you and take you off
your primary personal GPMs.
GPMs are a game pattern, as such they involve GOALS and COUNTER
GOALS, just like any game of tag, or hide and go seek, or football.
They imply two opposing teams, with two opposing goals, and the idea is
to win by causing the other side to lose.
Through the mechanisms of overts and withholds you eventually end
up trying to win by opposing yourself, and this is at the core of
insanity, globally on this planet, and locally in your own soul.
Thus the resolution of your own case, that is what's keeping you
from being an OT, lies in clearing up your confusions between your
implanted GPMs and your personal GPMs. Then one proceeds to clean the
slate on all Service Fac computations, ARC Breaks, Overts, Withholds,
Missed Withholds, Problems, No Communications, and Communications that
you have had in the pursuit of your personal GPMs.
This would return your GPMs to a 'like new' state and you would be
free to decide to continue playing them out in the time stream, perhaps
a little wiser this time, but surely not for long. Or you could design
new GPMs that might not be so easy to audit you out of the next time, or
you might not get involved in GPMs at all for a while, and remain a free
OT committed to no game.
The purpose of auditing is to clean up enough charge so that your
pc can confront and run out the implanted GPMs and then confront and run
out his own personal GPMs, or at least get him to a place where he is
self determined about them again and can do with them as he will.
Most people do not know they have GPMs. They think the world is
real. Actually it is held from above by the person's own programming
and the programming he did to others and was done to him.
Thus the more you know about GPMs the better off you will be.
They have a very definite structure, but within that structure
there can be variation. And of course the specific items to be found in
the goals of each GPM can be as varied as you want.
All GPMS consist of goals in opposition.
TO CATCH CATFISH TO NOT CATCH CATFISH
Each GPM may or may not have more than one goal.
TO CATCH CATFISH TO NOT CATCH CATFISH
TO SELL CATFISH TO NOT SELL CATFISH
Each goal of a GPM is called an ITEM, or RELIABLE ITEM, or just
LINE ITEM for short. Its called a RELIABLE ITEM because once you find
one it will read every time you call it off on a meter.
If you don't have an E-meter, get one.
So for example the above GPM has two reliable items opposed by two
opposite reliable items.
A LINE PLOT is the lay out of the GPM such as the example given
Each goal of the GPM has a TERMINAL IDENTITY that is implicitly
associated with it. For example, TO CATCH CATFISH might be the goal of
a FISHERMAN. TO NOT CATCH CATFISH might be the goal of the catfish!
Thus fisherman and catfish are opposed in this game, and one wins
by causing the other to lose.
GPMS can have many lines or just a few. There are many GPMS that
have 9 rows of goals and opposing goals, or 18 line items all told.
Part of the R6 Bank has a GPM of this nature with 9 rows of opposing
By the way there is some confusion as to what is meant by the R6
Bank. Long ago it was considered the final bank that people ran out to
go clear. That bank is now run out on the Clearing Course and is called
the CC Bank. The R6 Bank then became a lesser bank run out on Grade VI,
hence its name which stands for Routine 6.
However the bank which is run run on Grade VI bears little
resemblance to the Bank on the Clearing Course, either in the Church or
in the Field, so things have diverged somewhat from the original
conception. Originally Grade VI was designed to catch and run out just
the end words of the R6 bank, and then whole bank itself was to be run
out on the Clearing Course, Grade VII.
End Words are still found and run on Grade VI, but they bear little
resemblance to the CC Bank that is given you to run on the Clearing
Out of habit I have continued to call the final bank, the Big
One, the R6 bank even though in truth it is handled on Grade VII and
not Grade VI! It also turns out that the OT III implants contained R6
Clearing Course GPMS in them, apparently the people who designed and
carried out the OT III implant were aware of the R6 bank and were
probably dramatizing it to boot!
In any case all banks are made of implanted GPMs which you either
got directly or stole from another. Whether anyone has ever really run
out the final final biggest bank of all is open to question, they are
still arguing about which bank it is!
Of course once you have run out all of your implanted bank GPMS,
you can then get to work cleaning up your own actual personal GPMS.
Anyhow, the goals of a GPM can have one, two or three parts.
They are called
1.) THE ROOT WORD
2.) THE END WORD
3.) THE MODIFIER
For example take the GPM,
TO CREATE PRESENT AFFINITY TO DESTROY PRESENT AFFINITY
TO CREATE is the ROOT WORD, it is the VERB and is always in the
INFINITIVE form. Most GPMs have root words.
AFFINITY is an END WORD, it is the subject of the root word. Not
all GPMS have end words, some have only root words. Most have end words
too, although some have an actual EXPERIENCE in place of the end word as
PRESENT is the modifier. Not all GPMs have modifiers, some do.
The left hand goal is always opposed in some sense by the right
TO BE NOBODY TO BE EVERYBODY
TO BE NOWHERE TO BE EVERYWHERE
But sometimes the sense of that opposition may not be that of a
strict opposite but more in the vein of what's on the other side of the
TO BE MATTER TO BE SPACE
TO BE A DOCTOR TO BE A PATIENT
Sometimes the opposition comes because the ROOT WORD verb has been
opposed. This can happen either by using an opposite root word,
TO CREATE BEAUTY TO DESTROY BEAUTY
TO SAVE THE WORLD TO END THE WORLD
TO ENSLAVE PEOPLE TO FREE PEOPLE
TO IMPRISON OTHERS TO EXILE OTHERS
TO ENTOMB MYSELF TO EMANCIPATE MYSELF
or by using a 'not' to oppose the primary root word.
TO SEEK DEATH TO NOT SEEK DEATH
TO SEEK DEATH NOT TO SEEK DEATH
Sometimes the opposition comes because the END WORD has been
TO WANT SOMETHING TO WANT NOTHING.
Sometimes there is no end word at all.
TO OPERATE TO CRUSH
A terminal identity that could go with the goal TO OPERATE, might
be AN OPERATOR.
Sometimes the end word is an EXPERIENCE. That experience can be
either painful or pleasurable, it can be electronic or natural, it can
be anything the being wants to set up a goal about: fear, falling,
electric shock etc.
TO CREATE (experience) TO DESTROY (experience)
This means that during the implant, the being got the actual
experience after the 'TO CREATE' part rather than another idea or the
name of the experience as in most GPMS.
If you ever have electric shock dreams at night, you are probably
into one of these. You can see what the Psychiatric Zombie Lords are
dramatizing with their electro shock therapy, and the government with
As LRH is so fond of saying, 'one wonders, one wonders...' See A
History of Man.
Anyhow, one way to run this is as follows.
Run it as Mother and Son, Father and Daughter, and any other
combination you can think of. Just keep running it around and around,
when you come to the last question, start over with the first question.
For some people this will go a long ways towards releasing some of
those somatics they have been walking around with in their face,
throats, spine and back.
1.) Get the idea of opposing a goal as a mother in a son in a past
2.) Get the idea of a mother opposing a goal in you as a son in
this life. (DEDEX)
3.) Get the idea of a son opposing a goal in you as a mother in a
past life. (MOTIVATOR)
4.) Get the idea of opposing a goal as a son in a mother in this
5.) Get the idea of opposing a goal as a son in yourself in this
6.) Get the idea of a mother opposing a goal in herself in this
7.) Get the idea of opposing a goal as a mother in yourself in a
8.) Get the idea of a son opposing a goal in himself in a past
You can interchange the words OPPOSE and SUPPRESS.
Eventually you will want to get some concrete answers.
1.) What goal did you suppress as a mother in a son in a past life?
By the way if you are a man in this life, runing what GOALS you had
AS A MOTHER or a WOMAN in a past life and how they were opposed or
suppressed and by whom can do wonders for you. Of course these are the
motivators of that life, you also need to run the deds and motivated
Since almost all action is the result of GPMs which are an effort
by one being to oppose another, all of the overts and withholds that a
being develops he does in the line of opposing things and others.
Thus you can replace DONE with OPPOSED in the standard
'What have you opposed?'
'What have you withheld?'
'What are you opposing?'
'What are you withholding?'
'What have you opposed in a Mother?'
'What have you opposed as a Mother?'
'What have you withheld from a Mother?'
'What have you withheld as a Mother?'
'What have you opposed in a Child?'
'What have you opposed as a Child?'
'What have you withheld from a Child?'
'What have you withheld as a Child?'
This is real good stuff to run on BT's AS AN AUDITOR as they are
deeply involved in opposing things and withholding things.
People think that the main conflict is between the pc and his BT's
and clusters. But really once the pc decides to be an auditor of BT's,
he is no longer opposing them, and if he audits out their ARC Breaks
with him and gets them interested in their own cases and willing to talk
to him as an auditor, they will no longer be opposing him either. Then
you will find that they are knee deep in oppositions of all kinds, with
each other, with those that did them in, with THOSE THEY DID IN EITHER
BEFORE OR AFTER, and with themselves.
You audit them just like you audit any other pc, you get them to
tell you about it, and pull their withholds and oppositions. The only
difference is you as an auditor have a whole room full of pc's, almost
like a group audit. All BT's in a particular cluster are stuck in the
same cluster-making incident, so you just audit them all at the same
time to break up the cluster.
Get them to tell you about the cluster making incident.
You gotta get them to go to the VERY BEGINNING of it if you want it
to erase, and of course any earlier similar incidents they might have in
common or individually.
The cluster making incident is their DEDEX or MOTIVATOR.
Then find out who or what they are opposing, what they did, and
what they are withholding. Run the entire No Sympathy Sandwich on them
with concentration on DECISION ABOUT INDECISION.
These are the DEDS and the OVERTS followed by bewildered regrets.
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