STRUCTURE OF CASE minus typos :)

root at root at
Sat Jul 23 15:01:46 EDT 2011

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      Your preclear has a case.

      Case consists of desire and view in opposition.

      Desire is the creative thrust of his basic purposes.

      Natively a being creates in the mere conception of things.

      View is the constellation of postulates the being has made about
the AllThatIs, that limit and direct his desire.

      Unlimitedness is native.

      All postulates are postulates of limitation.

      All creation is creation of limitation.

      Desire then becomes his pursuit of basic purposes through time
towards a final havingness, in other words a game.

      A game is 1.) a matrix of freedoms which are native, 2.) intrinsic
purposes which are also native, 3.) barriers which are postulated, and
4.) instrumental purposes which are also postulated.

      Intrinsic purposes are those things which are fundamentally
valuable for their own sake without further say so.  For example peace
and pleasure.

      Instrumental purposes are those things which are valuable only
because they lead to intrinsic valuables through the matrix of
conditions set up by the game.

      We chase the intrinsic via the instrumental.

      Intrinsic purposes are things like attaining pleasure and avoiding

      Instrumental purposes are getting a good education or job which
provides survival, because non survival leads to pain.

      The primary barrier is time which places time between desire and
havingness, but provides chase between the two, which has a desirability
of its own.

      When view is balanced, it provides an optimum playing field, and
game to play.  The being is happy playing, winning and losing, and lives
at Spirit of Play.

      When view is not balanced, either towards to many wins, or to many
losses, the being is no longer happy, as playing becomes overwhelmed by
winning or losing.

      Both winning and losing mean END OF PLAY, end of game, end of time.

      People cry when they win because they have lost the game.

      Happiness is PLAY.

      Sorrow is loss of game through winning or losing.

      Who is harder to audit, the guy who won the Olympics or the guy who
lost the Olympics?

      They may be two different kinds of sorrow, but sorrow they be.

      Play is entries in one's appointment book far into the future.

      Sorrow is an empty appointment book.

      Happiness is looking into one's appointment book with promise of
future pleasure.

      Sorrow is looking into an empty appointment book with downcast

      Happiness is a plethora of operating connections with others.

      Sorrow is no more connections forever for free.

      A connection is an operating flow of affinity, agreement,
communication and understandings between beings or things.

      A connection exists where ever there is

      Harmony, Accord, and co-communication.  (Adore)

      Affinity, Reality, Communication and Understanding (Scientology)

      Affection, Comprehension, Communication, and Communion (Meta


      A shock is a moment in time when one runs into an unexpected
counter postulate that stops one from forward motion towards one's
goals, leaving one bewildered, incredulous, indecisive and unable to
decide which way to go or what to do next.


      The stop produces a return to native state, a moment of

      When one's chase is serious, shock is painful.

      View becomes polluted, unbalanced, through shock.

      View is setup through native desire to be susceptible to loss,
resulting in unrecoverable surprise and thus shock.

      When a being experiences a moment of shock, a moment of stop, from
which he cannot recover his sense of responsibility, he will change
directions and go somewhere else than where he was originally going.

      Both his desire and his view become clouded with further
limitations and impossibilities that lower the optimum level of play.

      His Spirit of Play becomes less.

      Eventually he becomes serious, and then criminal, he gets others to
play for him, and then counter productive, he plays to lose, to get rid
of the game before he loses it anyhow, and then apathetic as he goes
through the motions of play because he has to.

      People are in shock about being alive.

      "What?!!!  I am alive?!!!  Who the F*** ordered that?!!!"

       People are in shock about being a body.

      "What?!!!  I am a body?!!!  How the hell did that happen?!!!"

      If a shock won't run, it is probably under the duress of a bigger
shock.  Find the bigger earlier/later shock and it will run.

      Remember the preclear has shocks at the Eternal, Immortal and
Mortal levels.

      Thus he has shocks in the future too.

      Immortal means forever within a single time stream.

      Eternal means forever outside of time.

      If a mortal shock won't run, scout the immortal area.  If the
immortal area won't run, scout the eternal area.

      The first shock will run like wildfire.  Watch it.


      Thus auditable case consists of moments of

      Balanced desire and view -> shock -> polluted desire and view.

      The result of pollution of desire and view is Q&A, meaning changing
course to something else.

      Q&A means Question and Answer and refers usually to an improper
mode of auditing wherein the auditor changes the question every time he
gets a new answer, rather than continuing with the same question until
he gets all answers to it.

      In this case, Q&A means changing the question because one failed to
get the answer one needed.  Thus one gives up, and changes course.

       The question would be "How do I get what I desire?", followed by an
"I can't", followed by "well I don't actually desire that, I desire
this, so we will chase this instead."

      Some people's whole lives are a circus of astounding acrobatics of
Q&A, because every time they get stopped no matter how weakly, they
change direction rather than handle the stop and get on with it the
original purpose.

      These people make you feel like you are in kind of a whirlpool.
That's them going around in circles never getting anywhere but smaller
and smaller.

      The pollution of desire is the alloying of original desire with
other lesser desires in order to keep going at any cost, even if in the
opposite direction one started in.

      Pollution of view consists of further postulates of limitation,
barriers, debasements and the futile vanity (failed attempt) of taking
responsibility for the stop, that then make it impossible to recover
from the shock.

      These are called God Postulates, because the being creates them
during the moment of shock from a native, if painful, point of view,
thus they have absolute power over his future.

      He thinks they are true because he observes they are true, when in
fact they are true only because he considers they are true.

      Running into a God Postulate is like running into a spiritual wall
of failure.  You bounce off it, so there you have your proof that its
true, clear observation of failure.

      The being has a choice at that moment, to believe his observation,
or be with the wall until it turns back into a consideration, at which
point he can drop the conception, and the barrier of limitation will
vanish in the mere deconception of it.

      As the being sits with the wall, feeling his bruises, the charge of
the shock flows out like a huge flow of energy, IF the being lets it.

      As the energy flows away, the wall changes from a forgone
conclusion of limitation, back into a consideration, and returns under
the control of the being's sovereign desire.

      Once the being considers that the wall is an observation and not a
consideration, the charge that he builds up on the loss prevents him
from being with the wall enough to unconsider it.

      As the charge runs out, the being recreates HIS connection to the
wall.  It becomes HIS wall again, he starts to own the wall again,
rather than the wall owning him, and when his reconnection is complete,
he can drop it or leave it in place, but now its his wall operating
under his sovereign command.

      At this time he has restored his God Postulate to its proper place
AS a God Postulate, and the joke is he won't be able to keep it around
unless he goes into shock about it and falls away from it again.

      All pollution of desire and view is through this mechanism of the
God Postulate.  Polluted view is merely original view alloyed with
negative God Postulates.

      Thus all pollution of desire and view is auditable.

      Even if one has to run 'unauditability' once in a while :)

      Auditing is the process of locating these moments of shock, and
recovering the before and after desire and view, and any possible pre
setups that existed from native state, and through the erasure of the
polluted views, restore a strong unalloyed desire and ability set
producing forward motion again in Spirit of Play that is as strong or
stronger than the original before shock moment.

      If the original desire can not be recovered fully for practical
reasons, a bigger better one can always be put in place.

      He may never be able to have what he once wanted, but it will fall
away as insignificant compared to what he WANTS NOW!

      You see?

      Thus people who failed miserably and recover, go higher than those
that always had a good time playing.

      Small games may come a cropper, but when recovered, bigger games

      So don't ever let your preclear tell you 'Its too late to get

      Happiness in the end is not the ability to win every previous game
the preclear once attempted, time has moved on, there are new games and
new playing fields aborning every day all of which are BIGGER AND BETTER
than the old bitter ones.

      You don't have to WIN THE PAST to attain operating happiness and
spirit of play in the present, you have to be able to win the present
and the future.

      Native state doesn't have to win any game at all to be happy.  It
has to be ABLE to win any game, which it can if it sets it up that way.
But if it set it up that losses were to happen, then is becomes a win
that you able to create a loss.

      But that was then, this is now, its not time for the games of then
any more, so get on with the games of now, eh?  You do not HAVE to set
yourself up for more endless losses, if you operate from native state
with some rationality rather than from shock.


      Case persists because of the effort to as-is shock by not-ising it.

      It is as simple as that.

      The effort to make nothing out of something or the effort to make
something out of nothing by covering it in black.

      You can vanish any created thing you wish, but not by covering it
in heavy effort, black, invisibility and pretending it isn't there,
because it always will be there just a bit, to bite you later through
the steel and concrete clouds of obscurity, obfuscation and oblivion.

      The least absolute there is, is oblivion, there will always be
something inscrutable shining through.  The 'WHAT IT IS' will forever
elude you, even while it bites you in the ass over and over again.

      That's the upside of oblivion.

      Notice the way to audit NOT-ISNESS is to run not-isness, not to run
as-isness.  If you have covered something in black, you do NOT look
inside the black to see what it is.  You replicate the covering in black
by covering it more in black until the black vanishes naturally when you
let go of making more of it.

       Spot NO   not-isness
       Spot SOME not-isness

       Duplication of the not-ising process will result in a visible
is-ness.  Then get the alter-isness off the is-ness through the same
procedure of altering it more, and you will be left with an as-isness.

       Spot NO   alter-isness.
       Spot SOME alter-isness.

      The as-isness will vanish on its own the next time a pretty girl
walks by.

       Spot NO   pretty girl.
       Spot SOME pretty girl.

       Yes even girls need to spot pretty girls too.

      A pretty anything will do.


      The 3 levels of shock are:

      1.) The Lock level, consisting of reminders of loss.

      2.) The Secondary level, consisting of actual moments of loss, loss
of games, unique preciousness and survival assets, through permanent
death, departure or reversal.

      Secondaries are moments of anger, fear, despair, sorrow, pity and
apathy.  Secondaries can happen long BEFORE the loss happens, during
first awareness that the loss WILL happen.

      3.) The Engram level, consisting of moments of physical injury and
unconsciousness to the body or the spirit.

      These 3 levels tend to correspond to thought, emotion and heavy

      Emotion buries the thought, and effort buries the emotion.

      Thus sorrow will bury what he lost, and engrams will bury the

      Thus a heavily charged case will seem like 'nothing there'.

      But most will have some awareness that the lost something or did
wrong in their 'long ago'.

      Below these three case levels is a level of pure shock, independent
of any particular event that has ever gone on.

      By running the pure shock level, the entire case is run out at core
and falls away without need for inspection of particulars.

      However running the pure shock level is almost impossible without
running a lot of the other 3 levels in round robin order.

      There are a couple of things to know about running case.

      One needs to run the secondary level, before the engram level will
open up, and then one needs to run the engram level before more
secondary level will open up.

      Thus after running much effort (engram ridges), one suddenly finds
oneself crying about everything and anything.  Then it dries up until
the next layer of force, effort, pain and unconsciousness is run out.

      Running locks can be useful, but running pleasure moments will work
better.  By touching the good points in life, one is dropped into the
sorrows and losses much faster.

      If there are any good moments in life for your preclear.

      Good moments in life consist mostly of moments of strong connection
between beings, moments of clear and unrestrained relating.

      To relate means to communicate about what is important to one.

      Relationships consist of relating.

      Where relating is blocked due to upsets and withholds, just so is
the relationship blocked.

      When a relationship is more blocked than not, it tends to end.

      When the relationship gets seriously upset, each party will debond
and disown each other as peers in the static.

      Then you get wars of death and damnation.

      Relating depends on connection, comm lines built of affinity,
reality, communication and understandings over which one can operate,
transmit and receive relatingnesses.

      Connection takes place on the physical, emotion, mental and
spiritual levels and results in good operation and being fully
comfortable and trusting around another being.

      Trust and respect is critical because intimacy is in part the
relating of vulnerabilities.

      Vulnerability leads into the 'take care of' chain.

      The vast proportion of life is the desire and goal to take care of
and take responsibility over the survival of others, and to have them do
the same for you.

      Watch out, the desire to take care of something FOREVER, is a
violation of the sovereign while in which everything exists.

      You can take care of anything for a while, but never forever.

      Same thing for yourself.

      Upsets are often the result of contempt and betrayal of respect and

      ReSpect means to see again, namely willingness and desire to see

      Much loss is built around the 'I will never see you again' chain.

      So of course he is a black V, and can't see anything, if he did see
something it would be his ocean of everyone and everything he would
never see again.

      A body can only cry so fast, a few gallons a minute.


      One can relate or express anything, feel anything, and communicate
anything on a clear connection, and it is these connections that make
life worthwhile.

      When all connections are broken or severed there is no reason to go
left or right, forward or backward, as the only reason to GO ANYWHERE is
to find and operate a working connection.

      When all connections are gone, people cry themselves to sleep,
become catatonic or kill themselves.


      Sorrow is not about the past, sorrow is about the future.

      Charge builds when sorrow is not cried and expressed.

      Dry eyed sorrow, UNEXPRESSED sorrow, never heals.

      Thus one wants to find those moments in the past when sorrow was
not expressed, but it won't be at the moment of loss, but at the moment
of first awareness that the loss could or would happen.


      First awareness of IMPENDING death, departure or reversal of
affinity is critical.

      All of the sorrow that needs to be found is about the future, about
things that haven't happened yet, even if that moment of future
awareness is in the past.

      A preclear's first awareness that his mother WOULD die someday,
even if would be 80 years in the future, is a much heavier incident than
his sorrow on the day she actually did die.

      The preclear is building up charge all during the time she is still

      If a person can not find sorrow in his past, he needs to find it in
his future.

      Spot a present time pet, and imagine how it will be on the last day
with that pet.

      Get the words, the feelings, the love, the sorrow.

      No sorrow means no love, no love means no sorrow.

      Suppress sorrow and one suppresses the love with it, because sorrow
is merely love in inversion.

      NEVER EVER lose a chance to cry when it comes, and not feel it out
completely until its gone for the moment.

      It will come back, as love always comes back if you let it.

      How much can you love?

      How much can you cry?

      How big are the oceans?

      Every time you suppress sorrow about the future, you suppress love
and you get worse.  You block a connection before it gets broken.

      Every time you feel sorrow and release it completely, you get
better.  The connection goes co eternal.

      Eventually you will find the laughter of Eternal life and love at
the bottom of that ocean of tears.

      That laughter at the bottom of the well of sorrow, is God's promise
and gift to those who are honest with themselves, and with others, about
their love, and cry it out fully, holding nothing backk, holding back
sorrow is holding back love.

      And laugh it out fully.

      Even at the funeral.

      Excess of joy weeps, excess of sorrow laughs.

      And since we all are God in carnation, that's a lot of love, a lot
of laughter and a lot of tears.

      Vulnerability is that cross over point at the bottom of the well of
tears, between sorrow and love, and wondering if it will ever come.

      How deep do you dare to go into sorrow, to find the light of
Eternal love?

      Sanity is keeping those connection lines open even if nothing flows
on them any more.  You don't turn the radio off just because your friend
at the other end doesn't answer you.

       And for heaven's sake, when someone or something dies, don't say
good bye.

       Say hello, and send them your sorrow, they will receive it as love.

       For no one ever goes anywhere else but HERE.


- ------------------------------------------------------------------------
Homer Wilson Smith     The Paths of Lovers    Art Matrix - Lightlink
(607) 277-0959 KC2ITF        Cross            Internet Access, Ithaca NY
homer at    In the Line of Duty
Wed Jul 13 12:42:54 EDT 2011

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Posted: Sat Jul 23 15:01:46 EDT 2011
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