Homer Wilson Smith
HomerWSmith at lightlink.com
Mon Jul 17 00:44:33 EDT 2017
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You are an operating system of dicoms.
A dicom is a DIchotomy of Comparable and Opposite Magnitude.
The primary dicom is NONE and SOME, or NO and SOME.
These arise from the top and bottom halves of the CDEINR scale.
SOME refers to those items from Source OF down to Enforce.
NO refers to those items from Inhibit down to Refused.
The being is constantly riding both sides of any particular dicom,
love/hate, beauty/ugly, good/evil, etc.
One wants to run each item pair using NO and SOME until no more
change takes place.
One runs these things by spotting them in one's life, other's
lives and the universe at large.
Spot NO love. Spot SOME love.
Spot NO hate. Spot SOME hate.
If 'spot' doesn't work for you, use instead:
Get the idea of NO love.
Get the idea of SOME love.
Get the idea of NO hate.
Get the idea of SOME hate.
The choice of item pairs to call a dicom can be arbitrary, for
example the opposite of love isn't really hate, some people love to
So you can be creative in picking your dicom pairs.
Get the idea of NO Love
Get the idea of SOME Love
Get the idea of NO Sorrow
Get the idea of SOME Sorrow
Remember that NO SORROW can mean a true absence of sorrow, but it
also means the pretense of no sorrow. The being has come down through
curious about sorrow, desiring sorrow, enforcing sorrow, regretting
sorrow, inhibiting sorrow, NO sorrow, pretending it isn't there, and
Same thing with LOVE. The NO LOVE item is a tar pit covering a
tremendous amount of love.
The following items are useful for running.
Remember that eternality is defined as existing forever outside of
Immortality is defined as existing forever inside of time, which is
hell forever, whether good or bad.
Mortality is defined as existing for a while in time and then never
existing again at all forever more, which is death forever.
A identity is the embodiment of a goal. A child who wants to fight
crime as his goal might become a policeman as the identity.
Every goal has an identity and every identity has a goal. And
every goal/identity pair has an opposition goal and identity. The
opposition goal and identity to a cop might be a criminal whose goal is
to commit crime.
Some times the association between goal and identity, and between
goal/identity pairs and their oppositions may not be the obvious ones.
What the cop is up to may not be most fundamentally fighting crime.
He may be trying to provide a stable state, or trying to help the people
Identities, like being a cop or a criminal, are instantiated in
this or any life in a physical object called a terminal, usually a human
BASIC ITEMS ON ALL CASES (NOT COMPLETE)
NO Eternality SOME Eternality
NO Immortality SOME Immortality
NO Mortality SOME Mortality
NO Hell forever SOME Hell forever
NO Death forever SOME Death forever
NO Forever SOME Forever
NO Never SOME Never
NO Immutability SOME Immutability
NO Duties SOME Duties
NO Rights SOME Rights
NO Justice SOME Justice
NO Indecision SOME Indecision
NO Decision SOME Decision
NO Honor SOME Honor
NO Dignity SOME Dignity
NO One SOME One
NO Many SOME Many
NO Separation SOME Separation
NO Together SOME Together
NO Departure SOME Departure
NO Arrival SOME Arrival
NO Reversal SOME Reversal
NO Credible SOME Credible
NO Incredible SOME Incredible
NO Surprise SOME Surprise
NO Time SOME Time
NO Timelessness SOME Timelessness
NO Space SOME Space
NO Force SOME Force
NO Matter SOME Matter
NO Energy SOME Energy
NO Cause SOME Cause
NO Determination SOME Determination
NO Hurry SOME Hurry
NO Worry SOME Worry
NO Past SOME Past
NO Present SOME Present
NO Future SOME Future
NO Start SOME Start
NO Change SOME Change
NO Stop SOME Stop
NO Goal SOME Goal
NO Opposition SOME Opposition
NO Terminal SOME Terminal
NO Identity SOME Identity
NO Body SOME Body
NO Purpose SOME Purpose
NO Unknowable SOME Unknowable
NO Unconscious SOME Unconscious
NO Desire SOME Desire
NO Chase SOME Chase
NO Monotony SOME Monotony
NO Anger SOME Anger
NO Regret SOME Regret
NO Fear SOME Fear
NO Sorrow SOME Sorrow
NO Laughter SOME Laughter
NO Humor SOME Humor
NO Peace SOME Peace
NO Mystery SOME Mystery
NO Hysteria SOME Hysteria
NO Shock SOME Shock
NO Catatonia SOME Catatonia
NO Oblivion SOME Oblivion
NO Criminality SOME Criminality
NO Source SOME Source
NO Adoration SOME Adoration
NO Fairchosen SOME Fairchosen
NO Majesty SOME Majesty
NO Pride SOME Pride
NO Shame SOME Shame
NO Guilt SOME Guilt
NO Cool SOME Cool
NO Class SOME Class
NO Halcyon SOME Halcyon
NO SinSong SOME SinSong
NO Thrill SOME Thrill
NO Romance SOME Romance
NO Question SOME Question
NO Answer SOME Answer
NO Wonder SOME Wonder
NO Miracle SOME Miracle
NO New SOME New
NO Old SOME Old
NO Preciousness SOME Preciousness
NO Uniqueness SOME Uniqueness
NO Fragility SOME Fragility
NO OKness SOME OKness
NO Trust SOME Trust
NO Belief SOME Belief
NO Faith SOME Faith
NO Kindness SOME Kindness
NO Coldheartedness SOME Coldheartedness
NO Warmheartedness SOME Warmheartedness
The above items are probably necessary but not sufficient to fully
running a case. The preclear should be run on the entire Scientology
tone scale and Scientology Awareness Characteristic Chart, including all
other Scientology scales such as Know to Mystery. Also all Adorian
items such as Cool, Class, Halcyon, Sin-Song, Thrill and Romance.
ftp://ftp.lightlink.com/pub/archive/electra/exm3.memo Tone Scale
Probably more fun to let a person find his own items in session,
but if you were to run just the above on people you could probably make
a living at it. Once your preclear catches on to how he works, he will
start running it all by himself while life progresses.
When your preclears don't come back to you for more auditing, you
have either succeeded beyond your wildest dreams with them or failed
NO Failure SOME Failure
NO Success SOME Success
Run any item that comes up as it comes up.
Feeling frustrated? Rather than getting into it just start
NO frustration SOME frustration.
Spot in yourself, in others whether carnate or not, in the past,
present and future, in this and other universes. Don't limit yourself
by 'what is real or reasonable', or by what others would approve of.
NO Approval SOME Approval
NO Disapproval SOME Disapproval
Back and forth, back and forth, try to get with the alternating
flow. The being has been dramatizing NO ITEM and SOME ITEM forever, and
each item found may run for a very long time.
An item may stop running because its time to go onto another item
for a while, but if so, don't be surprised if the first item comes alive
"What is right?"
"What is wrong?"
Remember that staying in sync with the flow is imperative to run
it. If the flow is going SOME approval, and you are spotting NO
approval, you will simply jam it up and make the process stop working.
If the process does stop working, it may have jammed up inspite of
your best efforts, so just poke around with NO approval, NO approval,
SOME approval, SOME approval, until it starts running again. Then
follow the flows closely. You can get this stuff running almost as fast
as you can say the items.
When no more items can be found, or items which 'should' be running
won't run, run the following
NO ITEM SOME ITEM
NO SOMETHING SOME SOMETHING
NO NOTHING SOME NOTHING
These are generic item names that will run the underlying forces of
the next available real items without you having to know what they are
yet. Eventually the next runnable item will surface.
You will find that as you run each item to a flat no change point,
or better yet to a clear laughter and cognition point, your life will
start to run into the next item that needs to be run.
You may get very involved with the item until you suddenly realize
its just an item and you can run it. Once you do, it will stop having a
hold on you and you will be free to run into the next item.
This isn't meant to be a way to run out everything so you don't
have to feel anything, but a way to free up being able to feel anything
leaving you in control of it, rather than it in control of you.
Love and sorrow are big ones, an inability to feel sorrow freely
will stop the ability to feel love and laughter freely also.
Spot NO humiliation - Spot SOME humiliation.
Sorrow is love in carnation where all must die and be separated
again one day for a while.
Preciousness, uniqueness and fragility.
Love and sorrow can be humiliating, because when we feel deeply we
go out of control with crying and laughter.
Humiliation is born of a lack of humility.
Let love and sorrow go infinite then, until peace and humility are
Before running an item, someone tosses you a ball, you grab it, and
you run with it to the goal post without thinking. You can't stop
yourself from doing this day after day, item after item.
They throw you a ball, you run with it.
They can MAKE you run, by throwing you a ball, you see?
After running an item, someone tosses you a ball, and you can just
sit there and do what you want with it.
The basic theory is that if SOME frustration is controlling you,
then underlying it is the power of many years, even lifetimes of
pretending there is NO frustration when there was. The subterranean
charge of NO frustration adds to the surface charge of the known
frustration in present time to make it seem overwhelming.
The subterranean charge on NO ITEM probably WILL be overwhelming so
expect lots of forces, fireworks and wild physical and emotional
somatics (sorrows, pains, weird phenomenon) to turn on.
Anything that can go wrong with a body or its parts will.
NO Overwhelming SOME Overwhelming
Don't get stuck in them, feel and express them fully, let them be
and flow and run, and they will change to other things which will scare
the hell out of you even more.
You know you are running your case when you are just SURE you
should go to a doctor immediately!
Don't, forget doctors, just keep running the item.
Once major items run to sorrow/laughter -> peace, the physical
somatics will chill out and your body will be well again in that area.
Don't tell the medico's though, they will throw you in jail for
curing without a license to quack.
NO Doctor SOME Doctor
NO Psych SOME Psych
NO Zombie SOME Zombie
If you keep running the items that come up, eventually the fear
will come up tone to pleasure waves and laughter. At that point that
item is released, and you can prepare for the next one to surface and
start ruining your life.
Again you will probably need to run many different items to a no
change point before any of them fully release to love, laughter and
peace, so expect to be running some items many different times over the
course of a life time.
Doctors depend on half run items never being completed for their
living. Half run items can kill you dead. Or make you kill yourself.
Or turn to drugs to help with the pain.
If SOME sorrow turns on, and you dramatize NO sorrow at it, what is
it going to benefit you?
Some drugs, in fact probably all drugs for a short while, actually
facilitate the running of the next item in line, which is WHY most
people do drugs, to facilitate case gain.
But most people balk and rabbit from the charge leaving them worse
off for having done the drug. Items that are turned on but not run out
will leave a person worse for the wear. Some drugs like LSD will turn
on items the person had NO CLUE were there. That's his immortality from
long ago coming back to him. Man he hasn't thought about them for a
At the same time he will think they feel like HOME.
Spot NO Deja Vu
Spot SOME Deja Vu
Spot NO Home
Spot SOME Home
Spot NO Lost
Spot SOME Lost
Spot NO Kindness
Spot SOME Kindness
Spot NO Cruelty
Spot SOME Cruelty
Because of this failure to properly be in session while doing a
drug, instead of actually running out what comes up, most drugs leave a
person in a 'thud zone' after they have come down from using the drug
where items won't run at all no matter what.
This is too many half run items begging for attention.
This leaves the person craving to do the drugs again which usually
then results in more thud zone, thus a psychologically addictive cycle
If a drug session is run smoothly and properly, usually the person
will come down feeling cleaner and less likely to do the drug again,
certainly no screaming need for it, at least until the next unrun item
Some drugs do have a physical addiction component independent of
the above. Drugs in the end are half poisons that bring one closer to
death while remaining alive, thus showing people various heavens and
hells that are available.
These are just items waiting to be run. Every heaven and hell are
half run items, desires standing in line for satisfaction, some thinking
they will never make it (hell), others looking forward to satisfaction
Spot NO Heaven.
Spot SOME Heaven.
Spot NO Hell.
Spot SOME Hell.
Fully run items lead to sorrow, fear, anger, laughter and then
They run from (pretended) NO DESIRE, through hell, through heaven,
to omni sovereignty on the matter.
NO DESIRE -> SOME DESIRE -> PEACE
Spot NO peace.
Spot SOME peace.
For most people , life tends to live on the hell side of SOME
DESIRE or in deep denial of NO DESIRE.
Your job as an auditor is to bring the person up to living in the
heaven side of SOME DESIRE engaged in winning chase, resting in peace
when needed, and able and willing to do the same for others, no matter
who they are.
Homer Wilson Smith The Paths of Lovers Art Matrix - Lightlink
(607) 277-0959 KC2ITF Cross Internet Access, Ithaca NY
homer at lightlink.com In the Line of Duty http://www.lightlink.com
Sat Jul 12 21:48:24 EDT 2008
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Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.
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