ACT75 (fwd)

Homer Wilson Smith HomerWSmith at lightlink.com
Thu Jul 20 16:27:29 EDT 2017


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      TROM VI






              ((My comments in double parentheses - Homer))

                                MAJOR GPMS

                                 ACT - 75
                              11 August 1994

                  Copyright (C) 1994 Homer Wilson Smith
        Redistribution rights granted for non commercial purposes.


      The following GPMS mentioned in TROM are listed out here.

      To Create, To Love, To Admire, to Enhance, To Help, To Feel, To
Control, To Own, To Have, To Protect, To Understand and To Tell.

      Sessioning consists of word clearing and understanding each GPM of
4 Games, spotting and creating examples of all 4 Games in your past,
present and future until flat, and then running the 4 overts and 4
motivators for each GPM.

      Order of GPMS is arbitrary, so run the ones that interest you, and
certainly come up with your own.  You should know the pattern cold by
now, and be able to write these down from memory.

      Remember,

      FORCED TO can be run as PREVENTED FROM NOT.
      FORCED TO NOT can be run as PREVENTED FROM.
      FORCING TO can be run as PREVENTING FROM NOT.
      FORCING TO NOT can be run as PREVENTING FROM.

      Have fun.


           Four Games Conditions on To Be Created and To Create

      Being One                            Being Two
      1.) To Be Created     (SD)  <----->  4.) To Not Create     (SD)
      2.) To Be Not Created (SD)  <----->  3.) To Create         (SD)
      3.) To Create         (SD)  <----->  2.) To Be Not Created (SD)
      4.) To Not Create     (SD)  <----->  1.) To Be Created     (SD)

      THE MOTIVATORS                       THE OVERTS

      1.M Forced to Be Not Created         1.O Forcing to Create
      2.M Forced to Be Created             2.O Forcing to Not Create
      3.M Forced to Not Create             3.O Forcing to Be Created
      4.M Forced to Create                 4.O Forcing to Be Not Created


             Four Games Conditions on To Be Loved and To Love

      Being One                          Being Two
      1.) To Be Loved     (SD)  <----->  4.) To Not Love     (SD)
      2.) To Be Not Loved (SD)  <----->  3.) To Love         (SD)
      3.) To Love         (SD)  <----->  2.) To Be Not Loved (SD)
      4.) To Not Love     (SD)  <----->  1.) To Be Loved     (SD)

      THE MOTIVATORS                    THE OVERTS

      1.M Forced to Be Not Loved         1.O Forcing to Love
      2.M Forced to Be Loved             2.O Forcing to Not Love
      3.M Forced to Not Love             3.O Forcing to Be Loved
      4.M Forced to Love                 4.O Forcing to Be Not Loved


           Four Games Conditions on To Be Admired and To Admire

      Being One                            Being Two
      1.) To Be Admired     (SD)  <----->  4.) To Not Admire     (SD)
      2.) To Be Not Admired (SD)  <----->  3.) To Admire         (SD)
      3.) To Admire         (SD)  <----->  2.) To Be Not Admired (SD)
      4.) To Not Admire     (SD)  <----->  1.) To Be Admired     (SD)

      THE MOTIVATORS                       THE OVERTS

      1.M Forced to Be Not Admired         1.O Forcing to Admire
      2.M Forced to Be Admired             2.O Forcing to Not Admire
      3.M Forced to Not Admire             3.O Forcing to Be Admired
      4.M Forced to Admire                 4.O Forcing to Be Not Admired


          Four Games Conditions on To Be Enhanced and To Enhance

      Being One                             Being Two
      1.) To Be Enhanced     (SD)  <----->  4.) To Not Enhance     (SD)
      2.) To Be Not Enhanced (SD)  <----->  3.) To Enhance         (SD)
      3.) To Enhance         (SD)  <----->  2.) To Be Not Enhanced (SD)
      4.) To Not Enhance     (SD)  <----->  1.) To Be Enhanced     (SD)

      THE MOTIVATORS                      THE OVERTS

      1.M Forced to Be Not Enhanced       1.O Forcing to Enhance
      2.M Forced to Be Enhanced           2.O Forcing to Not Enhance
      3.M Forced to Not Enhance           3.O Forcing to Be Enhanced
      4.M Forced to Enhance               4.O Forcing to Be Not Enhanced


            Four Games Conditions on To Be Helped and To Help

      Being One                           Being Two
      1.) To Be Helped     (SD)  <----->  4.) To Not Help      (SD)
      2.) To Be Not Helped (SD)  <----->  3.) To Help          (SD)
      3.) To Help          (SD)  <----->  2.) To Be Not Helped (SD)
      4.) To Not Help      (SD)  <----->  1.) To Be Helped     (SD)

      THE MOTIVATORS                      THE OVERTS

      1.M Forced to Be Not Helped         1.O Forcing to Help
      2.M Forced to Be Helped             2.O Forcing to Not Help
      3.M Forced to Not Help              3.O Forcing to Be Helped
      4.M Forced to Help                  4.O Forcing to Be Not Helped


             Four Games Conditions on To Be Felt and To Feel

      Being One                         Being Two
      1.) To Be Felt     (SD)  <----->  4.) To Not Feel    (SD)
      2.) To Be Not Felt (SD)  <----->  3.) To Feel        (SD)
      3.) To Feel        (SD)  <----->  2.) To Be Not Felt (SD)
      4.) To Not Feel    (SD)  <----->  1.) To Be Felt     (SD)

      THE MOTIVATORS                      THE OVERTS

      1.M Forced to Be Not Felt           1.O Forcing to Feel
      2.M Forced to Be Felt               2.O Forcing to Not Feel
      3.M Forced to Not Feel              3.O Forcing to Be Felt
      4.M Forced to Feel                  4.O Forcing to Be Not Felt


         Four Games Conditions on To Be Controlled and To Control

    Being One                               Being Two
    1.) To Be Controlled     (SD)  <----->  4.) To Not Control       (SD)
    2.) To Be Not Controlled (SD)  <----->  3.) To Control           (SD)
    3.) To Control           (SD)  <----->  2.) To Be Not Controlled (SD)
    4.) To Not Control       (SD)  <----->  1.) To Be Controlled     (SD)

      THE MOTIVATORS                    THE OVERTS

      1.M Forced to Be Not Controlled   1.O Forcing to Control
      2.M Forced to Be Controlled       2.O Forcing to Not Control
      3.M Forced to Not Control         3.O Forcing to Be Controlled
      4.M Forced to Control             4.O Forcing to Be Not Controlled


             Four Games Conditions on To Be Owned and To Own

      Being One                          Being Two
      1.) To Be Owned     (SD)  <----->  4.) To Not Own      (SD)
      2.) To Be Not Owned (SD)  <----->  3.) To Own          (SD)
      3.) To Own          (SD)  <----->  2.) To Be Not Owned (SD)
      4.) To Not Own      (SD)  <----->  1.) To Be Owned     (SD)

      THE MOTIVATORS                     THE OVERTS

      1.M Forced to Be Not Owned         1.O Forcing to Own
      2.M Forced to Be Owned             2.O Forcing to Not Own
      3.M Forced to Not Own              3.O Forcing to Be Owned
      4.M Forced to Own                  4.O Forcing to Be Not Owned


              Four Games Conditions on To Be Had and To Have

      Being One                        Being Two
      1.) To Be Had     (SD)  <----->  4.) To Not Have   (SD)
      2.) To Be Not Had (SD)  <----->  3.) To Have       (SD)
      3.) To Have       (SD)  <----->  2.) To Be Not Had (SD)
      4.) To Not Have   (SD)  <----->  1.) To Be Had     (SD)

      THE MOTIVATORS                   THE OVERTS

      1.M Forced to Be Not Had         1.O Forcing to Have
      2.M Forced to Be Had             2.O Forcing to Not Have
      3.M Forced to Not Have           3.O Forcing to Be Had
      4.M Forced to Have               4.O Forcing to Be Not Had


         Four Games Conditions on To Be Protected and To Protect

    Being One                               Being Two
    1.) To Be Protected     (SD)  <----->  4.) To Not Protect      (SD)
    2.) To Be Not Protected (SD)  <----->  3.) To Protect          (SD)
    3.) To Protect          (SD)  <----->  2.) To Be Not Protected (SD)
    4.) To Not Protect      (SD)  <----->  1.) To Be Protected     (SD)

      THE MOTIVATORS                    THE OVERTS

      1.M Forced to Be Not Protected    1.O Forcing to Protect
      2.M Forced to Be Protected        2.O Forcing to Not Protect
      3.M Forced to Not Protect         3.O Forcing to Be Protected
      4.M Forced to Protect             4.O Forcing to Be Not Protected


       Four Games Conditions on To Be Understood and To Understand

    Being One                               Being Two
    1.) To Be Understood     (SD)  <----->  4.) To Not Understand    (SD)
    2.) To Be Not Understood (SD)  <----->  3.) To Understand        (SD)
    3.) To Understand        (SD)  <----->  2.) To Be Not Understood (SD)
    4.) To Not Understand    (SD)  <----->  1.) To Be Understood     (SD)

      THE MOTIVATORS                    THE OVERTS

      1.M Forced to Be Not Understood   1.O Forcing to Understand
      2.M Forced to Be Understood       2.O Forcing to Not Understand
      3.M Forced to Not Understand      3.O Forcing to Be Understood
      4.M Forced to Understand          4.O Forcing to Be Not Understood


             Four Games Conditions on To Be Told and To Tell

      Being One                         Being Two
      1.) To Be Told     (SD)  <----->  4.) To Not Tell    (SD)
      2.) To Be Not Told (SD)  <----->  3.) To Tell        (SD)
      3.) To Tell        (SD)  <----->  2.) To Be Not Told (SD)
      4.) To Not Tell    (SD)  <----->  1.) To Be Told     (SD)

      THE MOTIVATORS                    THE OVERTS

      1.M Forced to Be Not Told         1.O Forcing to Tell
      2.M Forced to Be Told             2.O Forcing to Not Tell
      3.M Forced to Not Tell            3.O Forcing to Be Told
      4.M Forced to Tell                4.O Forcing to Be Not Told

      Homer

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Learning implies Learning with Certainty or Learning without Certainty.
Learning across a Distance implies Learning by Being an Effect.
Learning by Being an Effect implies Learning without Certainty.
Therefore, Learning with Certainty implies Learning,
but not by Being an Effect, and not across a Distance.

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